Hoi4 production efficiency cheat Covers how production is calculated and how to use the tech tree to influence 390K subscribers in the hoi4 community. The basic fact of WW2 on the ground and at sea in the air is that WW2 was a war of attrition. Adding one or more new factories to an existing production line reduces production efficiency of the added factories. 1% atm, making it empty if one sets starting efficiency at 25% Reply reply apichaikub The bar as a whole represents Production Efficiency. So the further away you are from your maximum the more it grow. That is actually a shame. (1+0. This page includes help on how to use the command, argument explanation and examples. 00% production efficiency base Factory output-3. 75 from having 20% efficiency). At that point in the game, you're either a world-conquering major, or destroyed/made irrelevant by the AI majors. For example, having an efficiency cap mean that your factory will produce more faster before it reach the cap. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). if you have 5 factories on fighter 1s and switch them to fighter 2s you lose less efficiency than changing them to tanks) The production efficiency is 0. 0… If you're at war, and have just enough production to keep your divisions at full strength, having more than one line may be useful to manage upgrades : the efficiency drops down when you change to a newer version of the production, and is long to increase before the last industrial technologies. Only the player can take those decisions so the AI will not benefit in any way from this mod. I'll explain. Base production efficiency lowers the total output of military factories significantly and will be discussed in it's own section. 5 means 50%) while factor = -5 means it decreases by -500%. Right now your efficiency is likely a negative value (but it caps at 0%) due to some modifier somewhere, and every day it will slowly gain efficiency until it comes back up Jun 18, 2020 路 This mod increases Production Efficiency to always be at 100% no matter what!-Finally you can go fullspeed on production with all of your factories!-Every Line will start with 100% Efficiency!-Efficiency Cap increased from 50% to 100%!-Changing production etc. Dockyards have a production value of 2. As for rubber, the key for Germany will be Synthetic Refineries which can each generate 7 Rubber plus lots of Fuel once maxed out via the Synthetics research tree. tv/ Hearts Of Iron 4 QuickTips on how to effectively manage production efficiency. 143 votes, 18 comments. Additionally, when you research an equipment upgrade don’t automatically cancel all production on the out of date stuff. 2 if it would ramp up to full production efficiency. This would still delete all production, loosing ship progress and production efficiency. Same thing with plane and ship production, which won’t be mentioned. I will also explain the difference Oct 5, 2022 路 Nice easy trick to retain some production efficiency when changing over your equipment types! 馃煝 Come watch HammoTimee LIVE on Twitch! https://www. In 1936, this will be 50. Leave a couple factories on it while the factories on the new equipment gain efficiency. If you have 5 dockyards, you can put 5 production lines with 1 dockyard each, activate ic and you get 5 ships every day. There is also the trade off between having your civilian factories for building stuff or for trade, so consider whether or not whatever you are building is more important than keeping production at peak efficiency when deciding between the two. 75 instead of the 0. 00%, which means you produce 0% of the maximum potential production. 15. Go to hoi4 r/hoi4 • by Electrist513. All the "cheats" in hoi4 are dev 1 line_change_production_efficiency_factor = -0. AI nations are also affected by this cheat 22-01-2017 - Removed all "Work-in-progress" sections. A few things that helped me. After Naval Production page pops up, click "Enter" key on your keyboard 5. Latest HOI4 province summary spreadsheet (HOI4v 1. When I try to make tanks, my production always seems to suck. I like that you have to prepare, plan ahead, and think about what you will need in the future. 99 increases factory ic (build more/faster) industrial_capacity_dockyard = 0. 7 BOLIVAR base game) Mar 22, 2019 路 This mod adds 4 decisions which allow you to boost your overall production by 50%, 100%, 250% or 1000%. (Note-ignore how bad the unit/army composition is. 103 votes, 28 comments. Feb 16, 2020 路 I'm playing as the US and that short amount of time you have when you do the Giant Wakes focus and before entering the war is prime-time for producing stuff, my problem is that I can't produce enough. Summary: yes it is good, but if you don’t like waiting or cannot wait and need to get stuff sooner, use dispersed industry. ; About Hearts of Iron 4 Wiki; Mobile view May 18, 2018 路 Hearts of Iron 4 is a World War II Strategy game developed by Paradox Interactive which allows players to take control of any nation in either 1936 or 1939. I don't think this is the case any more, but it might be worth making a save and just letting time run for a few months to see if that might still be true. Base production efficiency is the multiplier used in the calculation for province production income, trade value, and goods produced. 49% 12. 5/day, MILs have 4. production_factory_max_efficiency_factor = XXX. View community ranking In the Top 1% of largest communities on Reddit. Light cruisers should have good light attack to destroy your opponents’ screens & ruin their screening efficiency. 61 trains per week. no producing both Infantry Equipment level 1 and 3 at the same time). PE with subscript i is the initial, starting production efficiency. Build a strong industrial base (CIVs) early. 50) = 2. It won't stay at 0%, it will slowly rise over time, as it always does. instant construction (ic in the console) makes it so on every new day, every production line builds 1 vessel. I am at war with the Soviet Union and after a few years of staring at the frontlines not moving I decided to check our the air mapmode. 4 * 4. This frustrating 0% production efficiency. 41/day Production 12 factories@4. I wanted to try my hand at some alt history fun but I'd like to have a somewhat expedient production line for my military. eff) Dec 11, 2024 路 production_factory_max_efficiency_factor Production efficiency cap. A place to share content, ask questions and/or talk about the grand strategy game… Production efficiency is tracked separately for each factory. Same kind of test. Click the PC icon in Cheat Engine in order to select the game process. I have like 700 hours. I did the naval production focus, then continued to go back to the focus tree and spam enter naval production. So unless you add production efficiency = X number to the AI bonuses too, it should only effect your nation, though it only works for units. ; About Hearts of Iron 4 Wiki; Mobile view Growth: How fast your efficiency increases Cap: The maximum efficiency you can achieve Retention: How much of the efficiency bar you maintain when you switch production (you maintain more for staying in line with current production i. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. There is something called production efficiency, represented by a grey bar on the production tab. If you let it run for any amount of time at all, then the AI will have been controlling your played nation, and will have ruined your armies, fucked with your production queue, maybe changed your focus, wasted your experience on pointless templates, and taken at least one decision you were actively avoiding. twitch. production_factory_efficiency_gain_factor = XXX. The game will always try to use the route that gives you the most supplies. BTW - The storage of Panzer II As is not a limiting Also note that the "efficiency growth" is calculated based on the distance from the current efficiency to the max efficiency. (1 + factory output) . 95 how fast u reach capacity industrial_capacity_factory = 0. I use the Unlimited Dockyards mod for my ship production, as you can set a maximum of 999 dockyards for ship production. In this video I will explain how to calculate production efficiency retention and review the negative modifiers of switching production of different equipment types. Yes, if you have a high production efficiency you just blast stuff out, but it is a bitch to wait, so you can use dispersed industry to get production base, but you don’t get a little more factory output. Oct 22, 2018 路 When upgrading from: different variant (Pzkfw III to STuG III etc. production efficiency For example, at 50% production efficiency with 10% factory output, the production would be 4. Military factories start as inefficient and then slowly build efficiency to produce whatever line they're being used for. github. They have a unique twist because HOI4 has introduced the concept of specific factory gearing up to produce equipment. DO NOT at any point unpause the game. I am curious if the naval Dec 8, 2017 路 For cheating 102, you can write your own events and include them in the game - it's a bit of an advanced option which I won't cover here (since I haven't done it since HOI2 Doomsday and I'm not sure if they've changed anything about what it takes to make new events that work in Darkest Hour) - offmap IC and resources, ludicrous IC efficiency Production efficiency after switch = CPE x (RET + (1-RET) X BON) CPE: Current Production Efficiency; RET: Retention (30% for direct upgrade, 70% for same chassis(i. You can't make variants of production licensed equipment unless its just the chassis. 05%. 392K subscribers in the hoi4 community. io/hoi4/--> look at the production cost of individual components of your division(s) and try to allocate factories to equipment at factory ratios similar to the ratios between equipment production cost. 2 - lastest beta Enabled DLC All of the above Do you have mods enabled Why I split my production lines to increase efficiency ? (HOI4 Tips)How does Breakthrough works in Hearts of Iron 4 ? Why I split my production lines to increase efficiency ? (HOI4 Tips)How This page was last edited on 25 March 2022, at 06:44. The factories that got moved over manually retained more than they did under Concentrated (obviously), but it was only 25%. For a broad idea use something like this https://taw. The other stuff like PP, staff, exp could be replaced. 99 same but for docks/navy dig_in_speed_factor = 0. If you end the license for the chassis, any variants made from that chassis are removed when you end the license. Somebody will definitely correct me on this, but as the US, having about 60 dockyards is on the low end of naval production. Rather have a single factory build trucks forever than to lose the efficiency. The production line I upgraded from Tier 1 to Tier 2 retained a whopping 40% production efficiency. With it you could put 20 factories on tanks and have 20 30w tank divisions for Barbarossa. And these stack. in fact, you'd produce slightly more by making a whole new I recommend 15 synths for Germany/Italy/Japan as a baseline for fuel and rubber production. com cheat codes for HOI4 allow you to instantly change many aspects of the game, whether by increasing your resources or speeding up unit production. 5 supper face plan/prep The main strength of Dispersed Industry is its Production Efficiency Base and Retention Bonuses (which I think makes no sense with and that effect should go to Concentrated instead and swapped with the output bonus, but I digress) so in a lot of games where you are constantly upgrading or modifying equipment, switching out production lines is less painful with Dispersed. My current play style when it comes to weapons is to only distribute modern or level 3 weapons to my elite infantry units who's job is to fight and penetrate the front lines. Additionally the numbers of factories in a production line could have influenced the gain and cap of production efficiency. They are particularly useful for players who want to test different strategies without the usual constraints of the game. But hey, if you want to conquer the world as luxemburg this is the best you can give yourself -Lazy build Annex All literally instant win but boring, dont Jul 1, 2016 路 production_factory_efficiency_gain_factor = 0. Upgrading my level 2 inf weapon to 3 so that all of my frontline troops can use those will absolutely destroy my production efficiency. This command will the specified amount humans to your current country (or remove if a negative number is specified). Port's production efficiency . Essentially, this means that the longer you use a factory to produce a given piece of equipment (plane, tank, artillery, etc. Use multiple production lines to produce more ships. Foreign specialists will allow you to hire a very useful Gosproektstroy design bureau - after improving relations with the United States, you will be able to get +10% to the production efficiency cap, and then choose -5% of consumer goods. Meaning, out of the on-map resources you normally get 100% of it, less if it is foreign with resistance, and +10% with each tech up. Let's say you had to pick between a 10% boost to factory output and a 10% boost to construction speed. Directly converting military factory output into divisions would be possible and viable, but it doesn't account for production efficiency increasing over time, equipment modifications or a single division using multiple versions of the same equipment. So either way youll will be losing the same amount of production efficiency. Never do that. Jun 18, 2020 路 It increases Production Efficiency to always be at 1000% no matter what!-Now you can go more than fullspeed on production with all of your factories!-Every Line will start with 1000% Efficiency!-Efficiency Cap increased from 50% to 1000%!-Changing production to new types or other equipment won't lower Production Efficiency! Mar 21, 2022 路 This page was last edited on 21 March 2022, at 16:42. efficiency cap is good if you're gonna devote the same factories to the same line of product for a long time (infantry equipment, support equipment, motorized, etc) and factory output itself is good if you wanna pump out product quickly and aren't worried about longevity (more viable for a nation with low manpower) Upgrading our production line from lower tier of the same production (Infantry Weapons I to Infantry Weapons II; Light Tank 1934 to Light Tank 1936; Fighter I to Fighter II etc. 67/day Conversion 9. Japan can skip the rubber techs comfortably due to DEI. The Americans start at 50%, but that production efficiency will grow over time. This stat reduces the cost/unit by a percentage, so the line produces more per day. With the base buff Japan has, it starts at 60%. I've been stuffing MILs into train production since mid January to head off the deficit BEFORE substantially moving anything else. List includes detailed help, examples and argument explanations. So splitting up your production allows you to always build something at full efficiency, at all times, without any negative impact whatsoever in peace time. The basic premise by WW2 military production in HOIV is that efficiency combined with overall production is what wins wars of attrition Understand the following. I can think of two less drastic options. 75 squared. Open Focus page again and Click Naval Production again 4. Even at max production efficiency I am simply not producing enough Fighter IIs to replace my older fighters and combat Axis ones, and I can't seem to produce enough medium tanks to train my 40 Up-to-date help for the Hearts of Iron IV (PC) command morehumans. Build them after you stop building civs as part of your transition into mils. I think so. 2*4. Efficiency retention is good short term while output is better in the long run, and retention is reported to be broken right now Reply reply mcmc23 Dockyards and MILs have a production value. 0). Nov 21, 2024 路 When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. They could have made a nice game mechanic out of having a streamlined production with full production lines compared to a less effective production of multiple variants. Still, it doesn't hurt to produce things that won't be upgraded at all (like support equipment or mot) or things that lose minimal efficiency on swapping early, then dump more extra factories onto stuff The produced number at the top increases correctly with the tech, since it adds to your nation's total production efficiency, it doesn't change the resources on the map. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). (So if you would lose 70% of the production efficiency, with 10% Retention, you will only lose 63% prod. A single Infantry Equipment I costs 0. But, whenever I try to make even just light tank divisions, I just can’t for some reason. That is why you think there is a huge difference in efficiency, when in reality dockyards all have a fixed ic output. Switching production to an Exp modified variant of the same equipment will only lower your efficiency by 10% Naval Jun 6, 2016 路 Ah man that's great. 10) . I don’t use commands that make it easier for me in combat because it becomes unenjoyable, but i find myself always using cheats to fix resource, production, construction, and spy issues any tips on how to make the game more enjoyable and feel less of a burden without these commands would be amazingly appreciated There's a Soviet tank MIO that gives an absolute disgusting production cost decrease and efficiency increase. You will see two 20% dockyard output effects from "Naval Production" 7. 14. It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. If you go from 9 to 10, you are only increasing production by 11%. Then, I run out of infantry equipment, planes An unmodded Military Factory will provide 5 Output per building, which is represented in the Production Menu as a little green factory icon. Feb 1, 2022 路 Production Efficiency 82. We've gathered together a list of all In production Total PC UK 237 512,600 18 535,000 US The War Room - /r/hoi4 Weekly General Help Thread: January 3 2022 Thus taking techs and focuses that increase max production efficiency can boost your production by a lot, as having something like 40% max production efficiency would double how much total equipment you'd produce once the bar fills up (at 40% efficiency it would become 0. production_factory_max_efficiency_factor = 0. this sounds like you switch off production for equipment. Stuff like the Great Depression and Undisturbed Isolation are absolute murder on your production. But as a rule of thumb, the more factories on a equipment as early as possible the better because it leads to more overall produced equipment. If you go from one dockyard to two, you are increasing production by 100 percent. The modifiers have no indication that this should be the case, and it doesn't matter if the new production line is at the top of the priority queue. production_factory_start_efficiency_factor = 0. PEcap is the Production Efficiency Cap. If you make really strong tanks that have a high production cost, you'll produce less of those tanks because you'll have the same amount of production points from the factories but each tank costs a lot, so you produce few. Then switch to building MILs. I got it to a point where I was pumping out 100 tier 3 subs every couple days. ), the more it will produce. and the rate at which you gain it. ; About Hearts of Iron 4 Wiki; Mobile view 3 days ago 路 When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. Jun 9, 2016 路 Originally posted by frederick248: you can increase your production efficency. 6% 13. As the in-game modifier If you create a new production line to start making MT’s they’ll all start of at baseline efficiency and will produce really slow. 6125 If 4. 75 planning_speed = 2. And yeah, I know you can just spawn in the equipment but I don't want to have a billion planes clogging up my screen, I just want to fast forward the progression a little while it's easier, micro-wise, to just keep adding factories to the line past 15 (you don't even need to press x5 or x10, just click or shift-click the + and - buttons), it doesn't really impact production efficiency - if you look closely you can see efficiency goes down slightly when you add a new factory to a fully-efficient line. Tired of guessing how many factories should be assigned per equipment type? Ever wanted to know the exact percentage of… If you assign enough factories to swap immediately upon new tech, on the other hand, it ALSO means adding new factories (as you are probably continually expanding output of equipment as the game goes on: especially if you pull allies into the war late on,, and then sell or Lend-Lease them enough stuff to equip their armies, as the AI is Efficiency takes a hit and the new guns take more production to make means you'll get a lot less. 5 per day. That could be doubled at 3. Retention is only useful if you have very few factories and need to switch production lines often. This is 5 per day before modifiers like factory output or construction speed from tech, and production efficiency on military equipment. Everything seemed to be going fine, we had green air and outnumbered them 4:1 fighter wise (~2000 : ~500), but then I checked how many fighters we were shooting down and we barley shot down 8 a month. 5/day. We get the -25% production hit as a result of the license, however, the wiki says that producing older models will reduce the effects down to almost zero, but no matter what I produce, that -25% stays the same, even if I have already researched the thing I’m licensing or are well past it. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by… Dec 8, 2023 路 The production efficiency bar tooltip shows 0 efficiency growth, and the next completeis always "none". Japan may climb to 120% efficiency, but America will climb to 130% before capping out This sheet takes production efficiency growth into account - something I haven't seen in other calculators. Jun 7, 2016 路 Just published my new HOI4 QuickTips video on Production Efficiency. If your divisions die, then you might not have enough equipment to build more. Latest HOI4 1936 start legacy deployed destroyers (HOI4v 1. Lots and lots of dockyards. (0. Jun 10, 2016 路 You can choose to allocate military factories to production lines in whatever order you choose. Oct 10, 2021 路 Steam Community: Hearts of Iron IV. E. Dockyards produce a constant IC of 2. This command sets the base production efficiency (multiplier) for the province with the specified ID to the specified value. 5 Factory Output to produce 1 Equipment, so a single factory will build 10 Equipment per day, give or take Production Efficiency and Lack of Materials. Finally, make the dummy nation a puppet and annex them to give everything back to the UK. Each factory produces points towards that cost every day, how much depends the production efficiency. Latest HOI4 state id map (HOI4v 1. 10 votes, 11 comments. I'm not sure if these numbers justify the micro in question given how production efficiency gain works. Mar 21, 2022 路 This page was last edited on 21 March 2022, at 16:42. r/hoi4. The other thing you could do is spawn [<SubUnit Type>] [<Province ID>] [<Amount>] but I have no idea how this works. Dec 14, 2024 路 Press Shift+2, §, ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout) Console commands use internal IDs, which may be obtained in a variety of different ways. Note that the actual production value you're getting is further modified by production efficiency, lack of resources, etc. 00% Reply reply BoxOfAids Destroyers are there for anti submarine work & making up the bulk of your screening ships. XX" 30-01-2017 - Added a notice on the IC cheat. Growing efficiency takes forever and wasting that time is dumb. Let's pretend a factory produces 1 point per day at 100%. Splitting 5 of 10 military factories for two production lines not faster than 10 of a single line. Which one is better and… Mar 25, 2022 路 This page was last edited on 25 March 2022, at 06:49. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. 8 BOLIVAR - Trial of Allegiance). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio I dont recommend this because it breaks a lot of things and also you will get the vanilla tank designs and the production tab will be a mess. So The time to reach 75% production efficiency is 500, times 0. 91/day Conversion 8. I don't know if there's any way to let you make buildings any quicker, though, other than editting their build time directly, which would effect the AI too. ) will only cut your production efficiency in half. I usually add factories when I maxed out production efficiency. e tank -> TD), 90% for variant, or 10% for any other production switch); BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. 5 IC per day, multiplied by production efficiency and (100% + factory output), and that amount is divided by the cost of one unit of equipment to get your production/day. Also, is there any way you give out licenses to the AI to get free civs? AI doesn't ask for licenses. I do currently not have the motivation to work any further on country tags lists 08-12-2016 - Some people are experiencing issues with the civilwar cheat. So i want to test the maginot against super heavy tanks as germany and is there any cheat for unlimited production? as i really cant be bothered to go through the game till 1943. Then i changed tag to WRS, PRM and so on, but they all get the 0. Almost none of this REALLY matters, though. Designed to help you effectively produce equipment to keep your army supplied and ready to fight! Oct 23, 2016 路 - Added the advanced cheat "event political. New comments cannot be posted and votes cannot be cast. When you design a tank or plane, you can add or remove modules to make the cost to build one unit of them go up or down. Jun 18, 2020 路 This mod increases Production Efficiency to always be at 200% no matter what!-Finally you can go fullspeed on production with all of your Military Factories!-Every Line will start with 200% Efficiency!-Efficiency Cap increased from 50% to 200%!-Changing production to another equipment type won't lower Production Efficiency! You could have base production efficiency, or be swapping from some other prior design, so it's easiest to account for this constant term by just saying "okay, forget all that, let's just measure the distance (in time) between two given points (in production efficiency). Nov 1, 2024 路 For general information regarding compatibility please refer to dedicated discussion Precise Buffs not working with <MY-FAV-MOD> Let me know in the comments to the mod itself Jan 7, 2022 路 2. I already found some stuff in the research files and such and it seems that almost all of them use a factor. ; About Hearts of Iron 4 Wiki; Mobile view Oct 6, 2021 路 In this video I will explain how to calculate production efficiency retention and review the negative modifiers of switching production of different equipmen Production efficiency is tracked separately for each factory. Keep in mind that efficiency techs and built up efficiency will help the mil production over time, but this is (eventually) true for all mils. 5 : Percentual. 0 production_factory_start_efficiency_factor Production efficiency base. I believe you used to be able to have negative current production efficiency in some mods and eventually it could grow to be above 0% but only displayed as 0% until then. Maybe someone with more knowledge will correct or confirm me. The tooltips on civilian production and military equipment make clear how this works if you mouse over the "timers" on the respective types. I think concentrated should be buffed to give an extra 10% efficiency growth per tech (like the streamlined line tech at the bottom of the production research). You add 1 factory to a new production line, producing let's say a tank that costs 10 IC. The only modifier that does that gives me a -5. Find below an updated list of all Hearts of Iron IV console commands, these are commonly referred to as cheat codes. Thanks guys. Production efficiency is reduced by a % for every factory you put. Latest HOI4 province id map (HOI4v 1. You needed several years of production before real assembly lines had scaled up. Content is available under Attribution-ShareAlike 3. Each Mil contributes a certain base amount of production Factories produce 4. 75/day Production Efficiency 84. . You can confirm the numbers by looking at your daily production for a piece of equipment, then add 1 or 2 factories to it and you should see that the production doesn't drop even though the efficiency bar is lower, because you now have more factories working on it. Archived post. Worst case, penalties for having only some resources (like aluminum+oil but no rubbet for planes) is not too bad, but steel-only production without steel will hurt you, so you might want to rearrange it so your infantry eq gets priority, but ships and tanks are lowest - that would actually increase average factory efficiency. 6125 average and if those values are per day, then equipment for your division of cost 9 975 - 14 563 (Average 12 269) would Jul 1, 2016 路 While playing a very long game in HoI4 i managed to research everything in the industry tab along with techs that claim to give a stack-able production efficiency retention of up to 100%, yet while playing and changing the amount of military factories from one production to the next i noticed the production efficiency was lowering as i Dec 21, 2020 路 PE with subscript t is the future production efficiency after a number of t days. Remember, smaller ships take less time to build, so you don’t need as many dockyards for them as you do for the capital ships. I can’t help you on that, as that is your personal choice. won't lower Production Efficiency!-100% Save-Game Compatible! Jun 14, 2016 路 If you compare to historical numbers production efficiency growth in HoI4 is actually faster. Then I instant researched a super heavy battleship and every other naval upgrade, as well as radars and fire control systems from the electronics. 1. (2 production lines of 10 factories, at the same efficiency, will output as much as 1 of 20 (but switching 1/1 line will impact 100% of your production. So the number of production lines is about c_av(t) / 15 Each production line progresses in most cases with constant speed. On January 1st, 1936 at 1200 hours, creating a new line will give you a base production efficiency of 10. Like other have said swap your 20 width inf division to 10-0 with support arty and engineer. Example: you see 60 oil on map. So factor = 5 means that the effect is increased by 500% (0. Splitting the line could allow you to still be making guns but start building efficiency on the newer guns and work on switching over). 0 unless otherwise noted. The red section Naval Superiority is actually a weird interaction that is exploitable by humans too, but it is rare to see because most players neglect naval intel and spy stuffs, so they don't know that the naval superiority value does not reflect properly in certain cases, where from AI POV they actually have enough average naval supremacy in that region (known issue with naval intel efficiency interaction That hurts your factory efficiency pretty badly though, even with dispersed industry. Battleships & Aircraft Carriers are your primary damage dealers & should be protected at all costs. As the in-game modifier Mar 25, 2022 路 This page was last edited on 25 March 2022, at 06:42. It won't affect ship building though. Jun 20, 2016 路 So the other day I thought I would see what kind of cheats there are. See full list on wargamer. 88/day Production I've noticed sometimes with PDX games it is not always apparent what the improvements are applied to or what they are relative to. 5. 75 . A factory that is just assigned to build sth will do it very inefficiently, but efficiency will increase with time until it reaches the cap, assuming you don't do anything stupid like constantly switching the product or constantly reassigning military factories. 2 Sep 22, 2019 路 Latest HOI4 resource history spreadsheet (HOI4v 1. As the picture shows, suslovite komi. The best Industrial Designer in the game Feb 9, 2022 路 There's a literal note on the HoI4 console commands for IC that states that it also affects AI. I never can seem to figure out how to prioritize. So when you start a new production line, you have an initial production efficiency, say 50%. I’ve been playing HOI4 for almost 2 years now. Click Naval Production and start it after page pops up 3. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio Brand new HOI4 player here (from EU4), this might be a very dumb question but is the game just all one war? all the stuff i read seems to imply prepping for this one global war (wwii obv) but like, there's no free for all or anything you basically pick a side -> win/lose -> the end? Mar 31, 2018 路 Description of issue Production Effiiciency Growth Game Version 1. Mil factories have a base output level per factory, times modifiers, times production efficiency of the production line, which gives you total output of the production line, which you can compare against the cost to create one unit of whatever you're producing. Aug 19, 2024 路 production_factory_start_efficiency_factor: Production Efficiency Base production_factory_max_efficiency_factor: Production Efficiency Cap production_factory_efficiency_gain_factor: Production Efficiency growth production_lack_of_resource_penalty_factor: Lack of Resources Penalty line_change_production_efficiency_factor: Production Efficiency Also, there is a little issue with the Production efficiency growth/day graph, it doesn't show values below 0. It's true that higher efficiency = more output, but more factories at a lower average efficiency also = more output. Only the new factory has minimum efficiency. Edit: adding in some math. ): You lose 30% of the current production efficiency Production Efficiency Retention lowers production efficiency loss from switching production. Spamming military factories for a single production line does not help to grow production efficiency faster but more production output. More specifically, it uses the stats from Industrial techs, Production techs, and allows for customizing Factory Output and Production Efficiency Growth modifiers that don't come from the Industry techs (so it should match your in-game This page includes help on how to use the command, argument explanation and examples. ; About Hearts of Iron 4 Wiki; Mobile view Giving you extra production efficiency base and retention for 5% output is very nice and concentrated is much worse. Only expand. Growth, definitely. e. You can only have one of these buffs active at once, and each one of them lasts 99999 days, so once you've chosen one there's no going back. In HOIV AIR & Land production is done at military factories. Increasing the production efficiency cap helps to produce units more than production output modifiers. 00% to production efficiency cap -10. I then put 5 dockyards on the super heavy battleship, and then did the glitch. 75 is maxed military factory efficiency and 2. r/hoi4 • I just saw that post about holding shift to auto train troops to max, what are some others small tips people might not know but save a lot of time? Have that nation annex the UK via puppet and release the UK back. Dec 19, 2020 路 CIVs are organized in production lines with 15CIVs per line. Go to hoi4 r/hoi4. 0 line_change_production_efficiency_factor Production efficiency retention Increases construction speed by 2000% Increases production efficiency by 400% Increases production line change efficiency by 2300% Reduces industrial damage from air attacks by 125% Increases local resource factor by 1500% Increases renewable energy generation by 9900% Reduces fuel consumption for Before starting, this will assume that you are producing the Equipment at the same level (I. Lock in economic and production benefits early, through policies, designers, and focuses. Between all of these, your potential production can It seems easy. So if there is a region with very low infrastructure between your capital and your troops, the naval route might be better. Aye, Thats my problem, I want to make a grand old navy, Haha. Is there any chance to add Production Efficiency modifier or script to the tables Jan 22, 2022 路 Currently in mid April, my "need" has somewhat leveled off at 104, so my stockpile is slowly increasing at 1. Push your industrial tech hard. That means the average progress of a production line over time is about 50%. Now the Focus page was closed, you can open Production page (shortcut: Y) 6. Your base efficiency will be around 40-60% most of the game, so let's say it's 50% The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! 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