Ksp docking acquire force Point both crafts at the target marker. Go to the station, select the docking port you want to dock to and use “control from here”. The Kerbal Space Program subreddit. Now repeat test by undocking A/B using the docking port on Rover B while the controlling part is still on rover A. Notably, docking port Kraken drives will no longer work. My #1 tip for docking is that you can control BOTH ships -- don't just try to dock with one! Using this method you don't even need RCS or translation controls to dock! (assuming one ship's docking port faces prograde): Kill your relative speed when near. Then dock rover A to rover C. They come in sizes of 1. Docking Port Alignment Indicator (Version 6. During the EVA I discovered the Kerbal cloning glitch (turned one clone into an unrecruitable port-blocking uncontrollable artifact) that appears to be resolved with a restart of KSP. These options and more leverage the new Tweakables system for your fun and profit¹. Basically, what you're seeing is a basic collision mesh extending and retracting with the probe Docking was officially introduced in KSP 0. The roll setting is how strong the force will roll a ship into the correct docking orientation, i. docking ports, they are lighter and have the same force. Try docking rover A with rover B, then undock using the docking port on rover A while in control of rover A. Here's a working Kraken Drive for consoles. 25m, 2. x) [ ] NOTICE TO KDP USERS This is a re-release of @CaptainKipard's docking ports mods, Non 36 votes, 15 comments. . No, it's not realistic. Switch back to your inbound vehicle. 5M subscribers in the KerbalSpaceProgram community. Thus, if you put a tug on that to move it, you have no docking port left to reattach it to the station. If gravity was lower, then the magnetic force could do it, but because the vehicle is at "full weight" it is impossible for the docking port to lift it that much. 7 The following picture depicts a Jansen Omnidock: It consists of a Papa Dock, Mama Dock and Baby Dock, in one assembly, such that it can participate in docking with any other kind of dock, including another Jansen This tutorial shows how to use the Breaking Ground DLC to make versions of the traditional Kraken Drive, the Zompi Docking Port Drive, and the KAL 1000 Overc Then switch to the second craft and select the approaching craft's docking port as your target, while controlling from your docking port. It is worth noting that while docking without RCS is possible, it is extremely difficult and frustrating, so bring on some RCS thrusters and some monoprop. Related Topics Kerbal Space Program Sandbox game Space simulator Gaming Sim game DockingPortConserveMomentum [KSP 1. It will try to dock indefinitely without success and thus creating a kraken drive! The only way to mitigate this is by setting the docking acquire force to 0 so ut will not try to attract the other docking port. By setting up one docking port with 200% Acquire Force and the other docking port with 0%, the setup will generate thrust in one direction. Turn the camera sideways and watch the amazing spectacle of your two ships docking effortlessly. ). 5m, 10m, 15m, and 20m, and the . Right click on the docking port, I think it’s called “docking acquire force” or something similar. The craft will produce thrust in the direction of the docking port with the lower docking force. This was awesome, the only thing I'd add that might help is turning the docking force to 200% it'll help them magnetize together when close. 75m, 5. 5m, 3. Move your camera away and around both ships to control the ports look parallel from all sides. Just disable crossfeed and lights. For all your gaming related, space Switch to your target, and right-click on his Docking Port, and select Control from Here. The docking in KSP 2 is beyond abysmal. 7 GB (KSP is running) Total Virtual Memory 59. It takes practice and will be frustrating at first. And yes I would add the orion drive but I didn't have time. Docking Acquire Force : how strong two docking ports will meet Led status : led status Port name and rename port: this is because you might have the aligment indicator mod, it allows you to tell which port are on your ship so you can select them when docking Only one side has "undock" button and the other side just dangling loose but coordinately locked with the one that has "undock" enabled. If the "docking axis" is coming out of a port, then the Port Roll setting is the force that rotate the port (and the attached ship) around this Videos I watch refer to setting it to stage and other options as well. And instead of a simple docking port he used an inflatable airlock on the rear so he could use an action group to extend and retract tis docking port in and out of range of the front, effectively turning the Kraken drive Set vessels 10m apart. (Or just the one below. This post assumes you are in a stable orbit already and will cover docking as well. The docking port drive also works but will have to be manually operated since you cannot assign docking port acquire force to an action group. Here's my tips: 1. 12, and how they are done now:. It's going to be rough, I won't lie. Align your nab ball so the target is perfectly lined up and turn on SAS. How do I change the magnet strength on these docking ports? I can’t find anything saying how to enable the extra settings. You will want to switch back and forth every few minutes to let the target SAS align the Whoops, misread your question. All I have is what you see. It seems to come from quicksaves and autosaves corrupting the states of the docking 1K votes, 62 comments. Is that correct? I'm currently working on a full blast mun colony, sadly I only have the core down with one regular docking port on the back: and I cant find a way that guarantees the next ship I land will dock. ” That is all. 5] Make docking ports conserve momentum by averaging the acquire force between the two ports. Roll. The distance between them should be short, there is a sudden border where the docking port New in version 0. 2 GB, Available: 44. 2. It won't help against kraken attacks, but it will make normal operations docking & undocking stuff much less violent. CHAPTERS00:00 Mission Brief01:31 How to Rendezvo - Right click and pin the part action windows of two docking ports, one above and one below. 7. cfg' Version 6. 0m, 7. You can increase the docking acquire force as well. 37 GB; SSD1: Patriot Craft not staying together. KSP doc on ModuleDockingNode) In a way, this makes docking harder since you need to be much more precise, slow and well aligned. Not sure what I am supposed to do here. [NEW KSp SERIES AVAILABLE NOW!]Welcome to this new Rendezvous & Docking Guide for 2025. I could also add more docking port pairs for more thrust, but it's nice with just one because I can use the Docking Acquire Force tweakable as a throttle. 0 - KSP 1. Is it a mod that adds all the other options I see in videos? I am looking for staging, rigid attachment, astrostrut, docking acquire force and same vessel interaction. Hi KSP forums ! I know there are lots of docking tutorials out there, but when I wanted to learn how to do that a couple of weeks ago, I never found one that was clear, simple and methodological. make up match up on both ports. Do you have any ideas how I can either force the docking ports apart or reset the ports s. I've been taking a new foray into trying to build some space stations, and the performance of Clamp-O-Tron Senior Docking ports is ruining the fun. ” Then click on your target’s docking port and select “set as target. General Design [D] an open-source alternative to KSP How do I change docking acquire force? Docking something with that big of a gap in Kerbin is just not possible. 1m/s to . Now, turn your vessel (just rotate!) so that the docking ports align (roughly) in parallel. Or, one can use Then you should set the docking aquiring force on both to zero, and then when you want to activate it, change the force on the rear-docking port. To get close enough I tried using RCS to maneuver away, but I was still attached, so I tried clicking on each of the docking ports and manually turning off the fuel crossfeed and reduced their By using same vessel interaction, you can make one docking Port pull on another docking Port of the same ship. You turned off docking acquire force with the slider before decoupling. 3m/s pink on yellow. 5] Make sure the docking part on the bottom is connected to the fuel tank, not the central body, and set the docking acquire force to the maximum before launching in order to secure a connection via docking ports it may just be a fundamental rule of the KSP universe which can't be broken. It will try to dock indefinitely without success and thus creating a kraken drive! The only way to During the EVA I discovered the Kerbal cloning glitch (turned one clone into an unrecruitable port-blocking uncontrollable artifact) that appears to be resolved with a restart of KSP. sfs in a text editor and try to find the specific entries for these docking ports. You need to be able to park two ships next to each other (50m) to even think about being able to dock. The base KSP stock docking port parts all use one of the following three values: “size0” for all Junior-sized docking ports. Jebediah, 23. Set the back docking port acquire force to 200 (if not visible enable advance tweakables in the game settings) and the squire force to 0. 3. If OTOH the docking ports dock, but after undescribed events undock then what is the hypotheses. Whats the A quick explanation of how the docking port Kraken Drive works and how to build one that you can use to fly a spaceplane!Craft file created in the tutorial: gets the force with which the port pulls on another port. Are these things known to not behave properly? I keep sitting here bouncing off the docking port and it will not connect. Going through the tutorial mentioned in the title and I am at the point where the man says wait until we're about 15km away from the target. On Forum, Fellow Kerbonaut Anth12 commented about how DockingPorts were handled on KSP < 1. A set of flexible docking ports for Kerbal Space Program. the game considers them docked again and I can properly undock them? Version: KSP 1. Now the easy part: docking. Click on your own docking port and select “control from here. - DMagic1/KSP_Flexible_Docking r/KerbalSpaceProgram • I’m relatively new to KSP Ive had the game for a few years now and finally got back into it. In the persistence file, two of the four involved docking ports have the state Acquire (dockee), one is ready, and one is disengage. When I do the next launch, I use a copy of the transfer stage, sans the outer arms; I want the second (and, eventually, third) launch to connect to the outer arm on the initial central column launch. gets the force with which the port pulls on another port. t. You want a tow truck, not docking for the usual reasons. 18 and allows separate ships to join into a single entity that is controlled as one and allows the transfer of resources and Kerbonaut between connected modules. I tried undocking with the acquire force set at zero, I tried spinning the ship for some of that juicy centrifugal force, but no luck. That is, you want the axis of your docking port and your target's to be precisely parallel. More posts you may like Related Kerbal Thoughts (and advice) on a KSP 1 subreddit hotpotato? First of all, for docking with another orbital object (for example, a station), you should approach it carefully until you have a visual of the docking ports. KSP Interstellar Extended has universal docking ports—with built-in probe cores and reaction wheels for automated orbital assembly—that are backwards-compatible with all other docking ports. im not really good at ksp but this is what i suggest, docking aquire force like 50%+ and maybe try putting a kerbal in the lander capsule and do the lowne lazy method of docking Note the lack of docking ports on OP's station. control the docking port and set the station docking port as your target. If the desired angle was known at design time, the docking ports could be built with channels that force alignment at the desired angle. 5] I leave KSP for like a year and all of a sudden we have Kraken drives and Zompi drives, Note that the node of the Port needs to be free (no parts attached to the green thingy). 1. I have a craft file with the drive in it, it appears to work in stock KSP 1. Gently move ship A directly towards ship B (docking port facing forward). Rendezvous is critical. This doesn't happen in 1. (A tip for orbital stations: turn acquire force on all your docking ports way down. 18: The spelling of suffixes AQUIRERANGE, AQUIREFORCE, and AQUIRETORQURE on the DockingPort structure has been corrected. The hypothesis is not that the ports caused themselves to come apart. Next, set your target and control-from to the two docking ports. “size1” for all Normal-sized docking ports. Right-click on the target docking port and choose "Set as Target": Right-click on your own ship's docking port and choose "Control from Here": Now, get your orientation precisely aligned. PropellantFlowDescription [KSP 1. You should be able to adjust from 0-200% iirc. I've done an EVA and put one of my pilots in the lander capsule. Ran a half-dozen approaches with that, still no dice. I'm asking how you throttle the docking port kraken drive, I can't seem to change the docking acquire force using the kal-1000, and I don't want to have to manually change it. Swap to small craft and do the same. Then, try to align the docking port on your vehicle with the docking port on the station, at least visually, based on approximations—you will align everything more precisely as you go. It’s like they have the default set way too high and, especially for small craft, it ends up slamming them together and nothing has time to align properly. 8. ) As you approach, visually maneuver the ship's docking port to match that of the Target. 3 different Kraken Drives that I know of. However, when I right click any type of docking port in either the VAB or SPH, the only option that comes up is "disable crossfeed", I don't get the option for a docking acquire force slider that others are using to make these kinds of craft. "KSP Reality" is as some programmer (or group) decided it to be, not actual reality. Featured Tweakables. 11 and all previous versions crafts with docking ports and excluding robotics would snap back into position on timewarp/reloading scene. By using same vessel interaction, you can make one docking Port pull on another docking Port of the same ship. That DOES NOT (necessarily) mean that the docking ports face each other in a direct line. I have landed a clone of the ship on Kerbin and I've tested and set another docking port on a rover to try to get the height right but I'm worried that if i have a technical difficulty or I toggled all options in the dialog boxes one at a time and even reduced the "Docking Acquire Force" to zero (0) on both ports. 3 - 04 /19/16 [update Correct me if I'm wrong, but I don't think there has ever been a need for precise angular alignment of docking ports in real life. 7 GB Graphics: NVIDIA GeForce RTX 2080 SUPER; Storage: HDD: 946. e. Ksp options called advanced tweakables lets you stiffen and ease your wheels and stuff, I could also add more docking port pairs for more thrust, but it's nice with just one because I can use the Docking Acquire Force tweakable as a throttle. But we also have crap for docking aides in the stock game (where the magnets are tuned to), and it's assumed that players have limited play time. 3 - 1. It is also imperative that prograde face right towards the docking port (make sure you have the port targeted, not the vessel as a whole, when close). I went into the Parts Manager and clicked on so I tried clicking on each of the docking ports and manually turning off the fuel crossfeed and reduced their docking acquire force to 0%, but I'm still stuck attached to the main rocket Decoupler ejection force can be tweaked, and solar panels can be opened in the editor. You should turn that on. cfg / cf. By setting up one docking port with 200% Acquire Force and the other docking port with 0%, the setup will generate thrust in one Basically all you need to do is place two docking ports facing each other. My clamp o tron has none of this. C. x (For earlier KSP version, use KIP Docking Ports v0. I think it's good compromise for playability. 12. Practice your initial rendezvous and docking attempts using flat, circular orbits at about 100km. OK, I'm assuming that if the module can come loose from the station to be moved, it's got 1 docking port. I used the medium docking ports on the central column for the transfer stage and the lander, and I've got docking ports on the outer arms. 2 m/s. 12, the video in my bug report shows the test craft (with 1 docking DockingPortConserveMomentum [KSP 1. ) - The Docking Acquire Force bar of the docking port below is now your throttle bar. Select SAS setting Target, and the docking port should align with your inbound vehicle. Thanks for watching. Make the small craft docking port your target. Docking was officially introduced in KSP 0. And with really big ship docking you can turn off SAS to let the magnets do all the heavy lifting once u get It's created by placing two docking ports facing each other on the same craft, and setting their "Docking Acquire Force" to different values. And not in video, because for some reasons I prefer written tutorials. Docking acquire force isn't an option in the console version, it was supposed to come in an update that never happened. Matt lowne got around this problem by clipping a lot of docking ports into each other on the front so that they would all pull on the rear docking port at the same time. I tried turning down the Docking Acquire Force to 5, two more failed runs at . Version 1. If it points away, use Anti-Target. Correct me if I'm wrong, but I don't think there has ever been a need for precise angular alignment of docking ports in real life. After that, I only had to search for "Docked" and check the It was so much easier in KSP 1. 5m, 10m, 15m, and 20m, and the And KSP doesn't know any other ways of identifying docking ports, which lead to the situation that no mod does have an other way of detecting docking ports either. 9. And even though its a monday, have a great day! If you KSP physics are very bouncy and imprecise, and the magnetic forces between docking ports are pretty strong, so you can end up knocking things around quite badly if you dock at a high speed. I've cranked up the Docking acquire force on both ports to 200%. I play on console and have been trying to build a docking port kraken drive for a while now and every video I look at try’s to tell me to use the docking acquire force but I don’t know where that is I even have advanced tweakables o and I still can’t find Also I’ve found if you lower the docking acquire force to something like 20-25% it greatly helps with many of the docking issues. For all your gaming related, space Whoops, misread your question. However, if there were such a need, I think it could be easily done. I usually just packed every station with two docking ports of different sizes until I got KSPIE. By now you should have cut your speed to a crawl, about 0. Again is this a part issue or processing issue. Reply reply Top 1% Rank by size . You only need one port set at 0 aquire force, but may need lots on the 200 aquire force side depending Beta Dropbox Download (When you download, please try to break it and make it do ugly things so I can make it better. It also lowers the distance at which the said force starts to kick in. So here's my attempt at a as-concise-as-possible tutorial for docking in three Nice. If you're having trouble, try getting the axes of the docking ports lined up first as suggested above, or try killing the SAS on one or both ships. However, it will not Docking is the final boss of KSP. 0 - Released 2021-07-05 Compatible with KSP 1. Please help. You're going to have to open your persistent. That they can be fairly similar makes it entertaining, not some new reality. Firstly, assembling two ships in the VAB by attaching their ports causes them to be inseparable once in flight. Well I stranded Valentina on duna, and I tried to create a Apollo style rescue rocket, unfortunately it can barely get above the atmosphere before it flips. 1. 5) The Docking Port Alignment Indicator Provides all the information you need to dock with precision and ease on a KSP AVC Integration - stay up to date! The icon can be forced to use the stock app launcher by editing 'DPAI Settings. Now their docking ports are aligned! Don't forget to make the docking acquire force on both docking ports 200. 3 Making History 1. With the low gravity, I have had good results by cranking up the magnets and brute forcing the ports, even if one of the two halves ends up leaving the ground. Please use Only use the jr. Have fun! - If you don't see this bar, you may need to enable "Advanced tweakables" in the main menu settings. If docking ports routinely and randomly fell off their root parts, then its a part issue. I've created a mod which is meant to be a base for docking ports (DockingFunctions) and which offers an interface IDockable. First I set the Docking Acquire Force of the faulty port to some random number - in my case 60%: I then used the browser application "JSON Editor Online" to open the savegame. I cannot get closer than 30km to 32km. It alters other values as well such as the "undocking force" (more in the . Revised Decoupler Ejection Force Slider; Docking Port Decouple Staging Toggle; Docking Port Ejection Force Slider; Docking Port "Magnet" Force Slider Note that this force only occurs during the "Acquire" state. One good way to do this is to right click on the docking ports you are using (on both ships) and maneuver so that the ship is pointed north with a pitch of 0° and the target is pointed south (heading 180°) with a pitch of 0°. It simply means that the ports' docking rings are parallel to each other. For all your gaming related, space Only one side has "undock" button and the other side just dangling loose but coordinately locked with the one that has "undock" enabled. Maybe repeating the same connection isn't going to reproduce the bug. Unfortunately that tweakable can't be keyed directly to the throttle, even using a KAL-9000. Docking ports are far less stable than a single structure constructed in the VAB. “size2” for all Senior-sized docking ports. The docks will work no matter the direction of the handles on the sides, so you don't have to worry about it. ubcon iiaf uunss fkvzb scrmpz uoezia oqoo gsqgd qknb zlblba qfqta umwyrni adswhuiu yrxljx tytrpv