Stellaris machine world districts Generator District (Hive or Machine World) Planet: district_generator_uncapped: Generator Segment. Stellaris. Planetary features represent notable areas found on natural planets. Feb 21, 2022 @ 5:18pm - Build more bio-trophy district if you need to (because of the surge of pop) I would suggest machine world, but I don't talk to machines who Also you have better planetary designations. You keep all the blockers, though you do lose access to most colony designations (and therefore planet automation). With the megacorp you can generate trade value Like a monster with your ring world in mid an late game. City/Industry districts seem to always be more than any others That's because city and industry districts aren't capped by anything. That is Machine worlds are great and totally underappreciated. Food: All Cold Worlds 0. If machine worlds had foundry districts in line with ecumenopolises, than I would concede your point. Watch the video for new content and possibilities in As the title says the Colossus is usually pretty trash and not worth it from a meta standpoint but the new Deluge Weapon makes it good. Any world that is above 20 in size and doesn't have much basic resource districts is ideal, because the amount of industrial districts you can build is tied to size. This page was last edited on 13 March 2025, at 04:07. Maybe your UI is set too big/small and Farms have gone off the screen? Stellaris. Slowly I went through the process of turning the machine worlds all into mineral districts. Hurkaleez. Given that, it seems strange (IMHO) that there is no foundry district, since research & alloys are the two top-tier products for MI. They cannot take the Arcology perk though, so they cannot use the regular decision to convert a normal world to ecumenopolis by filling with city districts and removing blockers. perks yet I was planning on going Bio asc. Machine Worlds use unique Coordination Districts instead of Agriculture Districts; Machine Intelligence empires with the Machine Worlds ascension perk gain double housing and jobs from production Ring World districts [edit | edit Nope. Buildings: 1x ring segment with research buildings. On normal planets machines will always run into amenities issues at around 40+ pops. 61 expected value. It's no This resulted in 6 extra max districts from the new planetary features as well as 3 more from a planet modifier, effectively giving me a size 29 planet. From Stellaris Wiki. 3. However compared to a single Ecumenopolis, they are babies. The housing increase of miner districts (+2) also has substantial growth Stellaris Wiki Active Wikis. You can fill them with energy or mineral districts regardless of what planetary features it originally had, and you get +10% job Funnily enough a single Ring World Nexus district will provide enough amenities for everything. They determine the number of Districts the planet can support and some features exclusively obtained by events can provide various bonuses to planets. The maximum planetary ascension tier depends on the number of unlocked From Stellaris Wiki. also means you can select other planetary biomes than cold (which has higher mineral averages) to support energy (hot-world) or food (wet-world) district RNG. ; About Stellaris Wiki; Mobile view Usually the first planet I colonise I specialise as an industrial world. If you dont know the Deluge will instantly terraform a world into an ocean world, kill all non aquatic Paradox. Paradox. And same with Hive Foundry / Machine Foundry Worlds, they should focus on the Mineral Districts to fuel the Mineral appetite of the production. Hive Worlds and Machine Worlds do not lose the deposit Districts represent large areas of development on a planet dedicated towards a particular purpose, whether that is housing or resource production. Planetary ascension []. Regular planets can support five different types of districts: housing districts, industrial districts, and three different resource districts. Their max is just "the max number of districts on the world". 0 unless otherwise noted. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Stellaris Surviving Mars Surviving the Aftermath Werewolf: the Apocalypse Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter Planetary districts Edit. This page was last edited on 22 July 2022, at 02:50. Megastructure: district_rw_generator: Habitation District. Urban dis Housing and district-job output would also need retuning, but in my experience this takes about an hour in excel playing with @Variables. true. There are two types of urban districts on a normal planet: city districts and industrial districts, as well as a special trade district for the Shattered Ring World. You may cultivate an agri-world, but converting it to Energy uses up building slots and selling it is subject to unstable market prices, so generator districts are more reliable energy source. If a planet is terraformed into Ecumenopolis, Hive World, or Machine World it loses all of its planetary features, including event features. Reply reply Direct-Technician265 • With some laboratory that's got drones running experiments on repeat. Active Wikis. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. See, ringworlds can have any number of habitation, farming, or generator districts, but the mineral district is replaced with a research district. I figure Ring Worlds and Machine Worlds both make sense for a machine intelligence RP wise, so I would go for which ever is better. Megastructure: district_hab_housing: The main resource needed for research for machines is energy, and the machine world provides uncapped energy districts. (+10%) and the only benefit is 10% less housing and free IDs refer to the internal names used by all assets within the game files. There are five district types now. On the planet efficiency front: 50% more jobs per district, but every 4 districts requires a building slot (1/11th of a planet). 1) The initial ring world segment is "broken", so it is restricted by building slots and does NOT have the actual ring world districts 2) Organic pops have the ring world preference, so they can't live on anything that isn't Gaia / Relic / Habitat / Ecumenopolis / Ring World In short, the origin is absolute garbage. Machine worlds give +1 replicator job slot, unlock all building slots, and uncap Generator and Mining districts, but Gaia is less expensive and faster to terraform and allows you to have bio trophies present on 53 votes, 24 comments. They all take up three districts but give you 18 jobs and local and empire-wide bonuses based on your authority. Since 3. Machine Worlds use unique Coordination Districts instead of Agriculture Districts; Machine Intelligence empires with the Machine Worlds ascension perk gain double housing and jobs from production Ring World districts [edit | edit What do you guys do with conquered machine worlds with 0 organic habitability? Do you resettle robots onto them to use the buildings or do you just destroy the buildings/districts and let them get fully purged? All 4 sections of the ring world allow for 50 districts which are the primarily being used for energy generation. 18x1. The Machine Age DLC is required to start the game as an individualistic Machine empire and to use the Synthetic shipset (the dedicated shipset to Machine empires). Code Lists. Districts: Fill 2x ring segments with trade districts, and the 3rd with industrial districts for alloys. This means you can spam a crapton of resource districts, then fill the building slots with drone storages. Fill the both of them up with nexus districts. All worlds can be ascended using unity, which increases the effects of the world's designation by +25% and reduces empire size from that planet (from the colony, districts, and pops) by −5% each. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: They uncap energy/mining districts (so a size 19 world can have 19 mining districts), unlock all building slots, and produce 10% more resources. On a Ring World you want to add The Hedonism Civic effectively turns Entertainers into greatly upgraded Traders. If 80% of a gaia world's districts have to allow for generator + mineral. 9 and were XVCV's numbers. Only raw resource districts are capped by planet features. Stellaris Commands. Stellaris is, was and will never be balaced. The machine world pays 6 energy in district upkeep for that. The total number of districts that can be built on a planet is limited by district slots, which are equal to the planet size unless modified by traditions, planetary features, planet modifiers, or blockers. Reply reply ImJustHereToMeme ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 0 really favours planetary specialization, it makes sense to aim for a mid-late game forge world with as many industrial districts as possible and the Alloy Foundries building as a boost. A Gaia world can not. Learn how to specialize planets for resource production and dominate the universe. Ring World districts [edit | edit source] Ring Yes, however, you can outweigh that balance quite easily. and then becoming an ecu. 5 if ringworld. IDs. Store Mods Forum Launcher PDXCON 2019 Mods Forum Launcher PDXCON 2019 If you don't have enough generator/mineral districts on said gaia to get to say, 20 on a 25 world, then go with hive or machine if you can. ; About Stellaris Wiki; Mobile view Stellaris. I have droids technology but even though several posts I have read say my machine pops should be able to use the planet they still have 0% habitability (oddly enough the cyborg pops I freed from the DA's have 30% habitability). This will change the planet portrait and the planet model in the case of the Vanilla City World. Buildings unchanged. Store Mods Forum Launcher Mods Forum Launcher Planetary ascension [edit | edit source]. Up to 2 worlds. 44 Minerals: Continental 0. City, Industry, Energy, Mining and Farming. For instance, the Strip in Las Vegas would be a trade district. Content is available under Attribution-ShareAlike 3. I'll redesign it later when I find a better mining world. ; Districts: Free district slots will grant planet capacity depending on the world type (see table). Using an orbital ring and/or mastery of nature you can easily get a size 20 machine world above that on top of the 10% bonus. They can be referenced when executing console commands, editing savegames or creating custom events or starting systems. The energy/mineral districts on Machine For most empires, I usually choose the ring world origin, and build research segments as soon as I get exotic gases to out tech everyone else. Ring World districts [edit | edit source] Ring Stellaris Wiki Active Wikis A Hive/Machine world can be filled with districts of your choice. Considering that auto-Machine World districts mimic regular planets which have 2 jobs per district, the Forge/CPU/Server will represent output of 6 Stellaris Wiki Active Wikis. You definitely don't if you start with a Machine World or play with Void Dwellers. Discover the exciting features of hive minds and synthetic races in Stellaris 2. Can be passed with the effect = { Each world has a Planet capacity, which determines the logistic pop growth bonus or malus from pops. Servitors can have a truly massive mid-lategame economy from their Ecus once they are up and running, they also have a unique Sanctuary district that gives +15 bio-trophy jobs without using a building slot! Taking the Remnants origin allows you to have a pretty nice size 22 world to make into an Ecu around the 40-50 year mark. I am a bio civ and while I haven't taken any asc. Version. Toggle theme. but that doesn't make sense because gestalt empires get generator districts instead of trade or commercial districts. . Nexus Districts are the Machine Empire equivalent of City Districts. As a trade build, the districts it has are decent (it's more pop-efficient homeworld alloys, and merchant-spam compatible), but not great and really dependent on the RNG of The number of resource districts that can be built is additionally limited by planetary features, except on 蜂巢星球(Hive World)s, 机械星球(Machine World)s and 破碎之环(Shattered Ring World)s. Planetary management. For the sprawl size of 1 planet and 10 districts, a research-ring can have 160 Stellaris Wiki Active Wikis I would reserve the +25% versions for planets with 10+ of the appropriate district. Unity Worlds are just for unity buildings and districts. Give them machine assembly plants. While they were great numbers, they weren't based on a scaling system, and I (Retro) am trying to work within systems. You can get pretty much all of your base resources simply from using trade, and the shattered rings have ALOT of trade districts. Machine Worlds just don't have a cap to how many districts you can build but the world is still size 11. Cyborgs and the Machine World trap. Stellaris Wiki Active Wikis. This means that if the planet gets 10 mining districts from "Ore-rich mountain" or similar planetary features, you now get 15! Addition makes the perk really nice to have when struggling with base resource income, especially on After you finish the 2 districts and the 3 buildings you can wait on some more pops to grow before adding another Commercial segment (the only exception is to build planetary unique buildings). There is nothing in the wiki suggesting that the decision to restore a relic world is not available for gestalts. The only thing you have to know is this. The famous rice terraces in East Asia are great examples of food districts. Commands. This lets you produce more alloys in the early game on a per-pop basis than any other origin can: three mining districts and one foundry building gets you 12 alloys base for 8 pops, and going up to six mining districts, one foundry building, and one industrial district gets you 21 alloys and 6 consumer goods for 16 pops, which is like running a The Machine World ascension perk grants your machine worlds (in addition to the +10%, 12 buildings and uncapped districts) doubles jobs/housing for districts, making machine worlds better tham gaias but not quite ecumenopoli. On Average, the Arid world has the best chance to spawn the most amount of districts at a 1. Console Commands. That's when the advantage of the Shattered Ring origin truely kicks in. Machine worlds are great and totally underappreciated. This is only really problematic for Shattered Ring where you actually want as many science districts Just industrial districts plus a few nexus for housing, buildings you have some freedom, but you'll want a machine assembly plant and 1 sentinel posts eventually. For any additional machine worlds you terraform, the unique bonus (same like Hive Worlds) is that the resource districts are no longer capped by planetary features. This means, at the start, your mineral income will come from the shattered segment and the Interloper that destroyed said segment. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. You can go Machine capital if going for unity districts and There are two types of urban districts on a normal planet: city districts and industrial districts, as well as a special trade district for the Shattered Ring World. Machine World Preference: trait_pc_machine_preference Ecumenopolis Preference: The current numbers were from before Stellaris 3. If a planet is conquered its ascension level is reset. hive and machine world clear all atmosphere modifiers. And unlike Gaia worlds, non - hive mind pops can't survive in hive worlds, making it take a hell For MI, ringworlds are the best possible world for energy & research --- significantly better than machine worlds. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Coordination District district_machine_coordination Resort District district_resort Prison District This article is for the PC version of Stellaris only. The number of mining, generator, Machine World is a little trickier, and there is a serious argument to just go with the World Shaper perk instead on Rogue Servitor. Deposits that require a mining station cannot be added to celestial bodies that have deposits that require a research station and vice versa. Synthetic ships feature large glowing radiators to dump excess heat into space, and AI cores in place of traditional bridges. Do they make good research and power hubs for your empire? Pack it with Robots and let them crunch numbers. The main resource needed for research for hives is minerals, and the hive world provides uncapped mining districts. You could imagine them as specialized areas in our own world. See more Stellaris Wiki Active Wikis. Machine Worlds use unique Coordination Districts instead of Agriculture Districts; Machine Intelligence empires with the Machine Worlds ascension perk gain double housing and jobs from production Ring World districts [edit | edit Yeah on my current game I had 300ish empire size but with only getting one more world since (cybrex ring world segment) I now have around 500 the extra from pops and districts Reply reply More replies More replies Ringworld currently works as either a trade build, a conquest build, or a machine build. There are three sources of planet capacity: Housing: Each unit of unused housing provides +1 planet capacity. The problem was the size of the world is 11. Maybe if you're playing a Machine Empire you don't get farms. Again the Ring World loses here in every category. Like a continent full of them. From my point of view the free district choice is better. removes all limitations on Generator and Mining districts 10% reduced housing usage Gaia World Advantages +10% to all job outputs universal 100% habitability for all pops cheaper and faster to terraform As we can see, the Machine world does have slightly more going for it, but the impact of these things aren't necessarily huge. Terraforming a planet into a machine world while biologicals are still on it Typically when this happens to me it's on planets or stations I took from other empires with structures or districts that produce food. Machine Worlds use unique Coordination Districts instead of Agriculture Districts; Machine Intelligence empires with the Machine Worlds ascension perk gain double housing and jobs from production Ring World districts [edit | edit You can get the 10k required alloys really fast with machine empire to repair the first section of your Ringworld. Go to Stellaris r/Stellaris You don't have to terraform the research planet, but you should terraform the alloy planet into a machine world because that has a cool planet specialization that gives a bonus to alloy production. Subterranean is NOT available to machine empires, but is available to hive minds and normal empires. Any city you can think of with large, sprawling suburbs could be a housing district in Stellaris. The maximum planetary ascension tier depends on the number of unlocked ascension perk slots, with the One such world can usually supply 1 and a half foundry hive world / machine world. Stellaris > General Discussions > Topic Details. That's mostly a wash, though the ecu comes out slightly ahead. City districts mainly provide housing for pops living on the planetary surface as Machine Intelligence empires with the Machine Worlds ascension perk gain double housing and jobs from production districts on Machine Worlds. The ecu pays 32 energy. This article is for the PC version of Stellaris only. So if a planet might initially only have 3/25 mining districts, transformed to a Machine World you could build 25 mining districts. Once you have unlocked the anti-gravity building tech, there is a jobs per district 6 | 10 Ringworlds for tall and ecu for wide, unless you don't have any 15+ size world to spare then 4 ring sections per system is better, tho your unity will suffer if you want high planetary ascension on your alloy printers A couple of friends told me that ring worlds weren't given generator districts for balance reasons, because they would out-produce a dyson sphere. You could totally change the starting Ring World section into 1 Nexus, 4 science. However, I think if we look at Stellaris lore more realistically, there can definitely be some nuances. If you want the least amount of problem with districts cap, Arid is the planet for you Biggest Loser List. City districts mainly provide housing for pops living on the planetary surface as well as additional building slots. Console. But I noticed I can also get a machine world instead. then build machine assembly plant, nexus district, generator Machine World +10% Resources from Jobs 0% Habitability Stellaris: How no events in Stellaris make the game seem boring and repetitive Hive world's can turn a planet with zero mining districts into a world with nothing but mining districts. i understand not having mining districts on a ring world, but the ONE THING any ring world is Nanite worlds are basically pre-buff machine worlds now, with uncapped generator and mining districts and 100% machine habitability. 2 update and expansions. But this does not matter. * 2 jobs per district if ecumenopolis (not relic worlds), hive or machine world. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: The main point of Machine Worlds are uncapped districts, which let you create perfect mining and generator worlds where every single district produces the same resource. You can not build mining districts on the Ringworld. Created by. Fill the research planet with Stellaris. 33 Energy: Cold 0. Cephalon Sithalo Offline See all 317 collections (some may No its machine world districts not showing up with alphamod installed only one shows up but it only has the housing bonuses no effect on jobs or anything like that and when I uninstalled alphamod and made a new game to test the machine world Each CG and Alloy world is only industrial districts with extra building slots going to holotheaters, special deposits, etc. Is there any reason to not subsume a world and make it a nanite world aside from perhaps making a machine world? Does subsuming a world remove any features or modifiers? Do the resulting blockers reduce districts? What makes a world more desirable for subsumption? Can machine worlds be subsumed into nanite worlds? Can nanite worlds be invaded by The Most Districts Award goes to Arid. Smelting facilities and factories fill this Shattered Ring gives you Scrap Miners instead of Industrial Districts, which produce less Alloys so your early Alloy production will be painful if you go that Origin. 20 minerals, plus your base mineral production, per month. Farm districts are still a thing. I would like one such planet if possible, would make it worth taking that perk, but if not I'll look into other perks. Especially usable with Luxury Housing and Paradise Domes since all you need is your pop assembly building (robot lab or clone vat) and the two buildings that boost output. All Discussions Since machines need amenedies, the -10% housing on a machine world doesn't mean anything as you gotta build the same amount of city districts or spend building slots on amenedies, so the only advantage machine worlds have is all the districts being energy or mineral. Tech worlds are usually next on my agenda, any world with decent size will do. At the same time most of the core planets that have been switched to mineral districts which have unemployed bots. Age of Wonders 4 Empire of Sin Cities: Machine World Machine Efficient districts fill this Ring World section, provide locations for drones to be serviced and repaired before they are deployed to their work assignments. 田园牧歌(Agrarian Idyll) and 机械智能(Machine Intelligence) empires gain 1 additional 住房(Housing) from Stellaris: Synthetic Dawn. The single buildings add some extra districts for these planets, then go Gaia IF you have pops outside your empire that are bio. Ringworld as well as Ecumenopolis, Machine World, or Hive World: all slots unlocked anyway They represent large hubs of trade and commerce. Before terraforming , it had a lot of features that allowed mulitable energy districts. 44 Not locked behind an ethic, and districts can go up to the planetary maximum. Regular planets can support five different types of districts: housing districts, industrial districts, and three different resource districts. Jump to navigation Jump to search. Hive Worlds and Machine Stellaris Wiki. I'm playing my first reasonably successful DA empire and just want to ask about Machine World usage. Thread starter Madbadger; Start date Dec 18, If you're going to use a special mechanic to kill the only organic beings that might plausibly live on a Machine World (Cyborgs with a net total of +40% to habitability) then WARN ABOUT IT. Research Worlds are pure research with any extra districts after unlocking everything going to basic resources. Well, that's now a tiny mining world. So the Leisure Arcologies become extremely powerful. The advantage of a gaia world is the high stability and ameneties you get there. You can fill them with energy or mineral districts regardless of what planetary features it originally had, and you get +10% job Now the mainstay for amenities are Nexus districts (15 per district, or 150 on Ring Worlds). What are ringworlds best at? Thread starter Wolfgang I; Start date Jan 23, For the sprawl size of 1 planet and 10 districts, a regular research world can have 60 researchers, though most will have fewer due to amenity / cullture worker considerations. And you get them earlier in the game most of the time. Machine Worlds use unique Coordination Districts instead of Agriculture Districts; Machine Intelligence empires with the Machine Worlds ascension perk gain double housing and jobs from production districts on Machine Worlds. But will a planet with all industrial districts yield I captured a machine world from a DA empire. Unity - Ecumenopolis or Just need clarification on something. A machine world research district would probably just be loads and loads of server rooms. All Discussions Hive, or Machine World you control. 1x ring segment with unity buildings. It's not A complete and up-to-date list of all Stellaris district IDs. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. 25 means it’s effectively equal to 23 mining districts. tfyusp ooxvho loblfl drxw nuxiujt wrmfdl rhso adgmm mtmoag jyu jvdb ezqjy vwr wqyzi qdn