Mhw damage numbers mod download. But is very deco / build reliant to maximize its potential.


Mhw damage numbers mod download Correct, this is because orange numbers and weakspots are separate things. ) plus at its apex also being an elemental heavy weapon (have to grind and upgrade multiple kjarr / safi bows The point of damage numbers is so that players can know which attacks deal more damage. 2. edit : assholes will be assholes, wether damage meter is a thing or not. I went over to Nexus mods to investigate. like 20% of the power and flashiness of GU ones. Sep 11, 2024 · Mod name Notes; Monster Hunter Stories – Iceborne (Monstie version only) Link to official discord server where mod download link and instructions can be found. Generally a monster's attack outside of a turf war does it on its own. For performance improvements you can use this mod/plugin. This mod will actively display each hunter's damage and over-all percentage damage during and after each hunt. In World, the monsters do not do damage to each other outside of their turf wars. (This worked on the training dummy with some light testing, but let me know if it's still malfunctioning The color of the damage number is based on the hitzone and your current sharpness. Sharpness doesn't affect criticals, like you said in the video, but the game uses sharpnesss in conjunction with the hitzone to determine whether to show orange or white numbers. this gives the normal weapon combo abit more meaning instead of just spamming right mouse button Changes: 3: Elemental damage doesn't benefit from most damage increases (for example, you can eat for extra damage but you cannot eat for extra elemental damage). For a lot of new players to the series damage numbers help them learn where to hit monsters and some players simply prefer to see numbers to compare damage while testing out builds. Add it in, i dont care. that makes it obv that crits deal (much) more damage btw not ranting just don't want stuff like this to spread and cause confusion Reply reply More replies More replies More replies More replies More replies. just fyi: ELEMENT DOES WORK NOW BECAUSE STATUS/STUN/EXHAUST WORKS, just like CB's phials Shelling types: Normal prioritzes burst damage. It has a resize-able UI and can be moved. White text means you're hitting a zone that takes neutral or little damage from your weapon. Souvenir’s Light Pillar – It lights up the souvenirs making them easier to find. I was asking the person above me why anyone would consider it cheating in the first place. exe that is run after you launch the game. 3. CHARGE BLADE: SAED and charged sword impact phial effects are no longer hitzone dependent (they deal true damage), but should still be able to cut. Stein. Apr 13, 2022 · Mod creators can still specify their own colors, but this well let you customize colors that haven't set up the cross mod support yet as well. You generally do this damage with aerial attacks and silkbind attacks. The mod will not need any kind of downloading or installation, just like most other Monster Hunter mods. Since the bloated values are kind of useless, I’ve been looking for some mod which would change the bloated values to true or at least show them on the side, especially because it takes quite some third party studying to really understand how the weapons compare. A blue color background and highlight with the number is mounting damage. **Mod is up-to-date to current MHW version 15. Should be compatible with HardOrSoft mod. MHW is definitely overall easier than previous MH games, but damage numbers isn't a reason why, it's more of a QoL change. Setting strackers loader log to "INFO" will also log all hits done to the console and log file along with what move was used. I made this mod because holy jesus the default damage numbers are huuuge. They were not rude or condescending, the auto posts were very matter of fact, but it kind of warped the experience. Made a MHW damage calculator/build comparing tool MHW Couldn't find an up-to-date calculator that fulfilled all my needs (variable skill uptimes being the main thing) so I made one - it doesn't account for phials and explosion damage (like for charge blade) and has some other quirks, but it's useful for comparing raw vs element builds to see I'm seeing hits of 5000+ damage on GS, but attacks that can't or don't crit are in the normal ballpark. A raw build might need you to hit a very specific area to deal the big numbers while an elemental build deals a better overall damage or vice versa. Reading on internet they say this is negative affinity on the weapon but I use Leviathan's Fury, does not have negative affinity. This is driven by being deco heavy (mighty bow, stamina management, spread / power shots etc. 19. See WoW (PvE), or Warframe. Included in this new updated version of the mod are: x1. I noticed blue numbers fighting Deviljho. These are the damage modifiers for each ammo type, which work similarly to motion values for melee weapons. None of which really matter for min maxing damage unless you need the slot to up damage, but that is just something the individual would factor in. This also changes the numbers for things such as zenny and kamura points. I for example use it to have monsters healthbars (without numbers or percentages, only visuals), allowing me occasionals staged kill screens, players dps / overall damage percentage (to check if someone's leeching and to tell my friend who did best in our duo hunts) and the best thing of all: buff durations. 8) despite not being Jun 6, 2021 · The mod is mostly intended for solo players like myself or people who feels like some hunts can take way too long. for the second one sorry, I explained myself poorly. Mega Barrel Bombs are hitting for 180 as normal, GL shelling is doing its normal damage, etc. 4): Download Link - Deviljho Update - 9/5. Do not however that these weakpoints can change depending on weapon. exe is located. Seeing how we couldnt care less about his "big damage" he started posting our exact damage numbers to prove his empty point. Menu, Main Text, and Numbers the thing with elemental is that its calculated differently for hitzones. I hate seeing small 1 to 2 digit damage popups. Works well with Rise too. so I can meld every jewel in excess and only keep a number of jewels that can give me the max While blighted You lose any elemental damage your weapon has, and only do the non elemental portion of your damage. Orange means it's a zone that takes more damage. . There is now also an exprimental feature to track damage of other players (up to 3), so you can compete with your friends in dungeons. PC player here. If you like my mods, please consider making a small donation! That would be very helpful for me to maintain existing mods and create new ones in the future! Jan 22, 2022 · 1. -Made at the request of MHW discord stranger as similar mod had not been updated It lets you choose from 3 different fonts, I don't know how it will look on the damage numbers, though. 3- Place the folder ( nativePC ) in your game directory (if you play on steam the path looks like C:\SteamLibrary\steamapps\common\Monster Hunter World ). X. It seems to run without them, but that might just hang on your system having them updated already. Nov 20, 2022 · This mod just got a huge update. x1. Credit to Nexus Mods I disassembled the executable in the link above using ILSpy, fixed all the errors, and recompiled it in Visual Studio 2017. These hidden values are numbers plotted onto a location onto a monster that determines how much damage it takes when combined with your general damage formula. In rise I have around 20% affinity and I've been hitting the dummy in practice for about 15 minutes and I've not see a single star under my damage number, how do I know when I'm critical hitting a monster, all it is showing is yellow numbers. Weakness exploit doesn't use the color of the damage numbers to proc, it only cares about whether the hitzone is above 45% or not. Aug 15, 2020 · Massive Elemental Damage; Blast Element; 100% Affinity; Better Sharpness; 3 Slots for Level 4 Deco; Partbreaker Skills; Compatibility: Not compatible with any mod that modifies the same file. assuming weakspot requirement of The game itself - MHW - shows you true raw values in many places. With GL, Artillery and Felyne Bombardier (food skill) increase shelling damage. There are also skills that can improve your damage, Attack, Affinity(crit), etc. As the title ok for the dps meter, but I see on Nexus mod that smarthunter don't have the "iceborne compatible" tag. Edit : I love this got downvoted. which makes sense, since those effects were a big indicator on how well you were dealing damage, even if vaguely. Behemoth Damage Numbers latest version: A free mod for Monster Hunter World, by Haato. please tell me if element up does affect elemental shelling damage. Bit of a weird downside, playing GU and Rise back to back, with no damage numbers was interesting. Generally, the zones that give Orange numbers are also the zones weakness exploit activates on. Most of those also come with a health display for the monsters, but if you don't want to have that you can usually just deactivate that part and just keep the DPS meter. Let me know if your game crashes due to this mod or if you find any bug :) Credits Sep 4, 2018 · “After hunts, this mod displays the damage, percent of total team damage, and the overall DPS for each player. Added Razor Sharp. Newsroom Games Reviews Download Guides Interactive Maps. Suddenly I was much more invested in the hunt, I hadn't realized how much looking to the damage numbers distracted me from the actual hunt. 0. 2 - Release Archive - Github This mod pairs well with coldcite's Top HP Bars mod. Less Damage (For Part Break) better sharpness (no Bouncing). Jan 23, 2017 · DamNums - v1. At first I was like “how do they know I hit 20% of damage” (don’t recall the number exactly), then I thought “ah must be a mod”. After a completed quest a fellow hunter posted the damage output and percentage of damage for each player in the chat. We're all busy, I have better things to worry about. So I played MHW for over 300 hours until I heard of the damage meter mods which tell you who did how much damage to the monster. You don't play MHW to shit on people, you play because you want to hunt big monsters with your friends. Jun 26, 2024 · Damage Numbers for Minecraft Adds simple damage number particles when any entity takes damage. While it is true that weakspots are defined as HZV > 44 and orange numbers appear when you hit something at HZV > 44, weapon sharpness multipliers are also factored into whether the number is orange. Newsroom. Compatible with 1. Hitting a HZV of 40 with white sharpness (1. I topped the damage chart with 38%, 2nd was 36%, 3rd was 20%, and 4th was 6%. It would be a very useful feature to add, as abnormal status like blast greatly increase the damage of weapons like dual blades for example. Skippable Cutscenes – Allows skipping cutscenes through button press. The update adds the damage numbers to always show during combat instead of just at the end of the quest. Regarding the monster HP, it did changed my behaviour while playing and I had to deactivate it. Now the extra numbers are kinda annoying. May 18, 2020 · Wyvernfire should no longer display the "hitting tenderized part" damage numbers effect. ” 2 of 9 The DPS Overlay Mod for MHW can be downloaded here . for raw damage it goes aug 1 = 5 raw, 2 = 5 raw, 3 = 5 raw. MHW Damage Meter Review. Jun 6, 2021 · The mod is mostly intended for solo players like myself or people who feels like some hunts can take way too long. Because doing this will make the numbers wonky. Follow the installation instructions on the page. I believe spirit level damage modifiers are only taken into account for spirit helm splitter currently (white, yellow, red), while all other attacks are calculated from base (0% modifier). HBG is Best for Part Break (Use Wyvernheart) If u Like the mod u can buy me a cup of coffee Aug 6, 2024 · Download for free. Adding a health bar would totally change the way fights are approached, the damage numbers just tell you more about your attack options. The ratio of the physical to elemental bloat multipliers is approximately equal to the ratio of the physical to elemental motion values for attacks from the weapon, which make it easier to compare two weapons when one has more physical, but less elemental, damage than the This maybe an unpopular opinion, but a mod that shows teammates damage I don't think should be a thing. 20. 5 - mod - 10 KB. it creates a kind of artificial game-y experience. Mod Link: Download Link. Is there a way to shut off the damage numbers? I prefer the GU version of fighting. For melee weapons, sharpness makes it possible to see orange numbers on hitzones of at least 40. The first is that the mod still thinks that you have the base weapon and doesn't calculate it correctly on your screen. File Size: 48. I downloaded one but I couldn't seem to get it working. Please understand that showing percentages is not game-breaking while showing So I started playing the game from World, and in that game whenever you got a critical hit there would get a star under it. 0 or newer] DamNums is a pretty simple concept: shoot monsters and little numbers pop out that tell you how much damage you did -- like so: Obviously different weapons will have different damage numbers in multiplayer, where monster ai can be a nightmare as they’re constantly switching aggro, which can really hurt damage fo weapons that require to be more up close and personal to deal maximum damage (lances and spread hbg in particular, greatsword and hammer can also really I have heard your requestsMod makes iron starting weapons do 10k to 22k+ damage, have 100% affinity, and 15k defense, each will have 3, +4 deco slots. because I noticed how toned down rise damage effects are. Jan 18, 2023 · 2- Download the file in this page and extract it. I find that mod not to be QoL, but instead actually just a mod to help you know if you're doing more or less damage, and, consequently, seek to improve your gameplay. It's a bullet/blade sponge RPG, numbers matter, that's why you can see the damage numbers, so I see nothing wrong with seeing the monster's HP too, fights can last half an hour or more, with the only visual damage indications being body parts degrading and the monster limping when it's dying, I don't like fighting an enemy for 20 minutes before This is a simple Damage Numbers mod. MHW Mod Manager – A simple to use (hopefully) robust generic mod management tool for managing the files installed by mod archives. I downloaded the Damage Meter Mod, but I wanted to use it just to see the percentages of damage dealt by each one, but it is showing the numbers too. Sorry I never gave turning off this feature a thought before. I used a damage tracking mod in MHW but that was when i already passed the 900hours in iceborne and wanted to master ALL weapons so I used it as a way to know how good I was performing. 4 and 1. Most important mod might be guiding lands regionset, which lets you increase guiding lands regions to the max rank you've achieved. Oct 7, 2018 · 2. 32x multiplier) gives you orange numbers (40 * 1. Best compatibility with the latest MHW patch. the other options are health regen, another socket, or defense. And honestly if you download damage mods, I'm just apathetic about it as long as you stay offline. 32 = 52. Aug 31, 2018 · It's not a mod issue, probably related to bad connection. you might have responded to the wrong person. I'm also using it sometimes, but my principle is that my usage of any mod shouldn't influence my teammates' hunting experience. However, last time I got a teammate who's also a Pie hunter. 5, x2, x3, x4 damage options for elemental damage only. Dec 17, 2022 · This is a mod that displays the damage numbers of other players in multiplayer. Feb 10, 2023 · Behemoth Damage Numbers, free and safe download. This mod tries to capture that by adding a multiplier to the value of the numbers DISPLAYED The overlay can be customized. May have to run it Feb 14, 2023 · Allows you to change the size of damage numbers, make them smaller or bigger. What a massive shocker , you can deal more damage with full end game equipment compared to people who are just trying to get safi gear. I was considering it, but then I ran into someone auto posting damage numbers in chat for Fatalis. 1. Also, I'm not sure which of the DLL's included are needed at all. Sometimes the numbers could be wrong (I had ~12000 dmg reduced to ~2000 once), especially when players leave / change equipment mid-quest. (There are like 2-3 monsters that are an exception) However, during turf wars there should be damage numbers (I think they’re orange) Bloated numbers make it harder to compare between two weapon types, but it makes it easier to compare within a weapon type. 6 KB. So player 2 is blue and will have blue damage numbers, player 3 yellow, player 4 green. Check it out! [Requires GZDoom 3. You should only compare attack boost vs critical eye since both are deco 1 skills, attack is better up to 4 due the extra bonus of 5 affinity, after this afaik it loses to critical eye, however you rarely have that many empty lvl1 decos so most go for attack 4, beside the difference between both is really small crit mostly winning due the extra utilit with skills like master touch. Also, I remember using the Anja great sword (negative affinity) and never noticed the blue numbers Long rabge: +20% +15% +10% +5% for a total of 50% with 4 mods, sounds better than close range but don't forget maintaining your long range mod distance is VERY difficult and only really works well for pierce ammo, but even with pierce you're better off slotting in close range due to how much a monster moves and tries to get closer to you seeing direct damage feedback on your hits subtly encourages the player to try to play more "optimally" by hitting the best damage zones because seeing big orange numbers feels better than seeing small white ones. The higher the value the more damage you do. prior to damage numbers all you'd get is more hitstop and a flashier hit effect 3: Elemental damage doesn't benefit from most damage increases (for example, you can eat for extra damage but you cannot eat for extra elemental damage). I played safer and timed better my attacks with the openings of the monster. It's good enough for me. MHW Damage Meters is a new game mod that was created by Jared Darder, who also happens to be the designer of Monster Hunter: World. Imo, Demondrugs and Mega Demondrugs shouldn't cause the orange outline to appear, but sadly they do. On the surface it might not look as much, but it got redesigned internally. Updated Mod Link (v1. a simple example: A bow with 200(240 displayed) true raw and 20(200 displayed) true element, assuming a motion value of 10% will deal 20 damage raw and 30 damage elemental pre hitzone multiplier. A quick Google search landed me on this Damage Meter mod, it shows how much damage you and your team did to the monster. There's not really a mod for doing it at the end of the hunt, but there are several overlays that have a DPS meter for the group. Aug 31, 2018 · 2. EDIT: Alright found the mod Sep 7, 2018 · About this mod-Updated 09/06/2018-This mod allows damage per player shown in hunt/quest unlike other mods that only provide DPS/DPM and percentages. You can turn off damage indicators if you dislike them. Thanks! While you can't see the damage numbers themselves in any mods I'm aware of, if you get a mod that shows the HP of all the Monsters on the map, you can at least see the damage they're inflicting based on that. Even the after-quest statistics shows the wrong damage number (the card that shows when someone deals more than 70% of the party damage). This means that for melee weapons, you can get orange numbers even if you don't hit a weakspot, but for gunner weapons, you only get orange numbers at very particular spots, since gunner hitzones tend to be worse on average, and they don't have sharpness, and there's usually only one or two hitzones that are The numbers won’t be huge, but you’ll be doing damage almost constantly, rather than waiting for big openings to unleash combos like other weapons. Numbers Only This is changing most of the numbers in game, mainly the damage numbers. prior to damage numbers all you'd get is more hitstop and a flashier hit effect Most fun mod though is the one that removes the loading zone between the seliana gathering hub and the forge so you can walk down the stairs. for affifinity it goes Augment 1 = 10%, 2 = 5%, 3 = 5%. Installation Instructions: Unequip any Iron weapons. The colour of damage numbers actually depends on both weapon sharpness and hitzone value of the part being hit, not just the latter. A lot of people here are thinking that damage meter = toxicity. And saying Calm down Buddy, no one forces you to use this :) Is pretty patronizing Feb 15, 2020 · Mod name Notes; Augmentations Rebalanced : Not required but recommended because it shows the true raw and element damage added: Better Skill Descriptions (English) Required to reflect accurate stats : Monster Inheritance : NOT required but HEAVILY recommended. Cant answer as to why there is a cap, but Team Darkside has a series of videos titled "Highest Damage Number" and they go over all the math of the set up and the damage cap. -New EXPERIMENTAL feature: Condensed Damage! With this setting enabled in the mod settings, you can set it so that your damage numbers only pop up every few hits, with a number totaling all the previous hits. Please understand that showing percentages is not game-breaking while showing Aug 8, 2022 · So if you download and try this out. I've been longing for that Korean MMO experience where the huge damage numbers alone made the combat feel better (IMO). Basically (as far as I understand it) the mod doesn't detect the damage number change so a couple of things happen. tenderized parts take more damage from attacks. There will be no explicit damage numbers display during quests. More features to be added over time. I'm seeing hits of 5000+ damage on GS, but attacks that can't or don't crit are in the normal ballpark. I only want a number after the jewel name, to know what is the max level the skill can reach. Extract nativePC folder to where the MHW. Attack Boost +4 for eg. Does not require any modifications to Monster Hunter: World itself, it's merely a . ) Four arrows pointing in the middle: Hitzone is tenderized, damage is increased. Basically only the elemental attack skills and elemental crit improve elemental damage and even then, you need to run different sets for different elements (imo they just should have kept it So, I’m a new (100h) player on pc, and I’ve understood almosg everything there is to the damage calc of the game. Your damage will stay the same but the numbers displayed will be in the ten-thousands. Please understand that showing percentages is not game-breaking while showing Does anyone know if there exists a mod that puts that little star below the damage number to to indicate crits? I have a hard time seeing the visual effect and would like to when I crit. There are several damage meter mods. These numbers were achieved by boosting Attack in order to get Normal 1 to deal 20 damage and comparing everything off of Normal 1's damage. This isn't a PvP game. Look my policy on Decos and Kulve weapons (and to an extent Safi weapons) is that after a certain number of Hunts it's just the poorly designed RNG system's fault. 23 as of Nov 14. Monster Hunter Keeping your weapon sharpness up during a fight is important! If you have iceborne, using the clutch claw to tenderize can increase damage when hitting that body part. Why do I want to add +12 damage to this 960 damage Great Sword, that looks like a 1. 5. Thanks, F. Each area of a monster ( be it the head, tail, legs, wings, etc) have different hitzone values. It's not a mod issue, probably related to bad connection. Does anyone know what that mod is called and where to get it? I don't particularly like the overlay mods with extra bars to clutter the screen, so this seems like a neat solution. Main Text and Numbers This will change the above numbers as well as modify the main text of the game. But just pop a null berry and it will go away Reply reply Jun 30, 2020 · Seeing Arc damage deal 1 damage never really made no sense to me xD Insect Glaive:-remove the extra damage on right mouse button combo-increased the neutral attack combo damage by ~15% (the one with no direction input). 25% increase for a lot of work? Because that 960 is bloated while the 12 is true raw - you're really adding 12 raw damage to a 200 true raw weapon - a 6% increase in raw Sep 1, 2018 · About this mod. Apr 28, 2021 · Download it; Drag 'n drop the NativePC folder that's inside the zip file you've just downloaded into your Monster Hunter World root directory; Important Notes I have not tested it with every single monster yet, but seems pretty stable from what I've tested so far. 5, x2, x3, x4 damage options for both raw and elemental damage. When they started popping up like that with the attack names next to them I couldn’t believe that it wasn’t a new option. The game already shows you damage numbers this is basically just one step beyond that. MHW Damage Meter v. Fight videos between Monsters show this off best. Using the bow’s dash in between shots, you can constantly fire out max charge shots while being very mobile. Also depending on weapon the actual contribution of elemental damage to your overall damage might be less than 50%. For ranged weapons, which do not use sharpness, orange numbers appear when hitting hitzones of at least 45. You can try HunterPie for a more informative UI including monster's total and part HP and damage meter (be advised that the damage numbers of your party members you see in multiplayer are going to make you depressed). The Fatalis GS achieved their newest record My one buddy in my discord is throwing the idea around of using mods to amplify his damage to kill monsters really quick, but ONLY use it in solo quests occasionally for fun, so that he isn't ruining the experience for other players. HunterPie is a mod that tells you the stats like hp of the monster, your and teammates' damage, and more than that. ** In general, bow can be one of the most damage contributing weapons in the game. (Some attacks have unlisted elemental effects tied to them, Gunlance Shells for example inflict some fire damage alongside the fixed damage. I was more focused on how the monster acted instead of inflicting always the maximum damage. Damage numbers work for any living entity and can be customized or disabled in the mod settings. Compiled some actual numbers for the modifiers of each ammo type for both LBG and HBG. Personal damage and or monster health bar sure but teammate damage I think just lead to a sense of "I did more damage I'm better" kind of deal. Both are easily found by searching "number" on Nexus for Rise Sep 3, 2018 · Changes in damage are taken by the delta, and you keep a queue of numbers, removing them at one end and adding at the other. Enough of that and the monster collapses and becomes available for a Wyvern Ride. I just ended up getting used to it in GU. There's also a mod that adds a multiplier to damage numbers to give it a more KMMO-type feel. But is very deco / build reliant to maximize its potential. Damage numbers are colored according to player color. nwk zrm pppgvsa yeo eudchszt tdee puhlm ybqlfx qiqpa dxklw