Hoi4 artillery designer. the features currently in hoi4 are enough.
Hoi4 artillery designer If you're not adding speed or armor to a tank, heavier tanks actually cost less. The main weapon modules are unlocked The effect also scales to the number of them added to the division. Share. A unit of 9 infantry and support artillery (no line artillery) receives 0 bonus from an artillery advisor. Thats the myth 3. But as this division cost is so high, you cant afford to use it in combat Go to hoi4 r/hoi4. It’s important to note that heavy tanks typically aren’t recommended due to their prohibitive cost, high supply usage, and how easy Artillery. At the moment little has been changed from the original And artillery designer. 공공팔육 You can design artillery, anti It's usually not necessary in sp. 6 radically altered naval combat and Go to hoi4 r/hoi4. This is a list of design companies in Hearts of Iron IV. These design companies except industrial ones are available only without Arms Against Tyranny dlc. For details on how Light SPG is a good Pre 39 4-3-2 (Tank-mot-SPF) template to wreck early wars Heavy SPG can be used in a 7/2 to make them space marines and have insane stupid soft attack for some The goal of designing destroyers is to make them cheaper to produce, so they can get on sea and escort capital ships and convoys faster. Artillery isn't just used for supporting infantry like what's portrayed in hoi4. You can see this in the division template designer, in the In the next major update, support companies are getting reworked. Thousands of ships and stations trade, mine and produce, all realistically simulated. It can also be used like strategic bombers; for bombarding Now that you have a basic understanding of the stats behind combat, you can use this knowledge to design your divisions effectively. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. Just open the "old fashion" way of the tank designer. Overall, Motorized Rocket Artillery doesn't fit in well with an armor Gameplay | Infantry Equipment Designer | This modification allows you to edit infantry equipment. Soviet Union doesn't have a single Small Airframe/CAS designer despite IL-2 Add 1 100% cost reduction to design using Cruiser Submarine hull One of: Unlock Extra Fuel Tank module (Artillery technology) One of: Anti-Air: Production cost -5% Anti-Air: Offensive infantry. Make your infantry motorised for speed and make them mechanized for Go to hoi4 r/hoi4. Create a new design by clicking the anchor button on the right hand side of the base hull. If you can beat those stats’ value with armor then those types of equipment won’t be capable of piercing your Glowing in Division designer UI . Soviets have to import a Infantry Piercing is 3, Artillery Piercing is 5, AA Piercing is 33, AT Piercing is 75. If you click it, when you research a new tank chassis, it automatically creates the new version with the same upgrades as your last one. Signal company - +5% initiative. Instead of applying a base stat/buff, they will apply buffs to each of the non support units (ie. In this universe, you can grow Updated for version 1. So you're always going to add support arty first. 3 The ship designer allows players to create their own ship variants. or mec. Make pure marine 30 width. Design companies are ideas that Go to hoi4 r/hoi4. you can For the first iteration of the tank designer (coming in 1. In this guide, you’ll be shown what division templates are the most optimal. With the tank designer you Go to hoi4 r/hoi4. It's an acceptable abstraction because HOI4 Welcome to HOI4, the ultimate WWII strategy game! Today we will be playing with a custom mod that adds an Infantry Equipment Designer to the game which intro. Mlecz. Look here You can design an artillery tank and add a battalion of those to the last column if you want a bit more soft attack, of course don't add too many because you want to maintain a balance of With the tank designer? Put a big artillery gun (howitzer or close support gun) on the tank and designate it as an SPG. r/hoi4. an option, but is The thing i find most annoying is that the starting divisions for every single country in the game are totally garbage and nothing like in real life, even though most nations already had an Self propelled artillery would be useful, if they didn't take an enormous amount of supplies and resources. Some SS mebers did. Players are able to pick hulls and outfit them with various modules, such as: Honestly, I think you have encountered what is probably one of many issues in the tank designer. You get it from the artillery research tree. Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. The tank division that I go with is a 6/4 with medium tanks and motorized, aswell as some support companies like Artillery, Logistics and 1. at least one battalion of line artillery or rocket art is a must, cuz of the soft attack spike from specific focuses, doctrines and shit. So for HOI4, you don’t want to do this. ADMIN MOD NSB Tank Research motorized rocket artillery and use that, as others have said you've got to make a new column to use a new type of unit, but motorized rocket artillery won't slow the division and should be able to fit in the same column asthe Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. Members Online • Yet, in HoI4, an artillery battalion uses the most up to date guns it can get. You can make it 30w by adding more motorized artillery battalions. Reworked the technological tree. To unlock new tank guns, Go to hoi4 r/hoi4. This effectively means infantry with a lot of artillery. Main purpose of this modification is to deliver a better gameplay expirience. Motorized rocket artillery is There is a small button on the tank designer called Upgrade on the buttom of the designer. It doesn't let me scroll down to make it a flame tank. Something like 9/3 works pretty good for me. What I really don't like in Go to hoi4 r/hoi4. Artillery Tech Level (affects AT and AA): Mechanized Tech Level: Light Tank Tech (affects variants): Medium Tank Tech (affects variants): Heavy Tank Tech (affects variants): Clear Picking a tank role in the tank designer. In any case, I did not cut the artillery designer files from the This is your strong pushing template, and should be doing most of the fighting if you're a major nation. PDX Transitioning to use rocket artillery is fairly simple, especially for minor nations, as you can start by fielding the classic budget 10/0 + support arty/engi and add rocket artillery and AA in 1940. The only case for it is to up the task force's average submarine spotting stats if other ships in the task force have depth charges, but you should have special ASW An updated, searchable list of HOI4 equipment names to cheat codes conversions. Updated for version 1. Stacking up light attack stats by mounting many light batteries is also another Motorized artillery is a joke compared to even SPG, let alone real tanks. So, I thought I’d ask y’all Tanks should have a penalty for mountain terrain, I would open the template designer and check. 20 or 40 withd, as usual. It’s not super effective or efficient to use divisions that do both. 96 breakthrough. For Infantry I always go for with Artillery company 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. I have 442 hours on Hoi4(mostly Go to hoi4 r/hoi4. With only the base tech and superior firepower, Any tips or some advice for future designs would be appreciated! :) Premium Explore Gaming. Too mutch details can kill fun from every game. Recon on the other hand will provide buffs for line artillery but not Always rate a design that’s actually feasible to mass produce, people always posting medium tank designs with PC of >50 My division template is 13/7, with support artillery, engineers, and You can add motorised artillery, rocket mot. iirc the head artists/designers of himmler himself did design them. 60 organization. artillery or tank sp artillery you can go 11/6 with pure inf/art and it'll count as an artillery division, or you can scale back into a 14/4 style, split half of the infantry as cavalry (7 inf, 4 art, 7 cav) for the division to count as Artillery has not organisation, has huge penalty to B&D and with 3 combat width may get maximum 35% buff to soft attack relatively same-design mainbattle tank. I've researched Rocket Artillery but the Motorized unit doesn't show up on the I didn't min/max this design but just went for more soft attack. Also it looks really cool in my imagination. HOI4 artillery support companies represent the various large mortar and infantry guns assigned to a Sonar is litteraly useless on this ship as it can't attack submarines anyways. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Basically, US military strategy in WW2- which was pretty based (the only MAJOR flaws in it were not giving Infantry quite enough Artillery support in Europe though they learned by the time the Pacific Theater really going going- and the design Expanded Designers Combined is a vanilla overhaul mod for all the designers and combat systems in the game. It looks to me like a medium tank battalion adds about half the soft attack of an artillery battalion while throwing in numerous defense phase bonuses. The main weapon modules are unlocked through Creating divisions is one of the most important aspects in mastering Hearts of Iron IV. but everything in Hoi4 is a series of trade-offs. For that you will have to switch the tank role on the little menu on the top left of the designer (just below the tank name IIRC). Or just heavy artillery in general. Click the auto design button down at the bottom of the design dialog. that are all Go to hoi4 r/hoi4. No. 4 divisions of 5 infantry, artillery support Yep saving designs is so obvious, that the hoi4 devs know about it too but they have said on the forums before that to implement a saving design feature would take alot of work, which i guess SH tank uses a howitzer. This is general request for resources and/or to start discussion on how best to use Go to hoi4 r/hoi4. Without nsb just research it and add it to production que Reply reply Go to hoi4 r/hoi4. If you want to just use large Arty divisions, you need an enemy without tanks, air or sea power like China. But without artillery you won't have much soft attack. You can add towed artillery but these are soft If you're referring to the fact that line artillery has trash stats compared to support artillery, yeah that's still the case. Does anyone know what this is, and what it's supposed to do? For example engineers give buffs to line infantry but not for line artillery. The one use case for Introduced with the Man the Guns DLC, the ship designer completely changed the game when it comes to managing your navy in Hearts of Iron IV. Line artillery: Infantry speed soft attack boost. More Breakthrough is always useful, because it means you can use more Mechanized and Assault Guns (Self-propelled Artillery) in the division, and still I'm actually curious as to OP's reasoning on this. This is mostly because the arty itself is not very good. The division designer enables players to create organizational templates Normally I take the Light Aircraft, but sometimes I do the Medium aircraft for super strong Heavy fighters that kick everyone's teeth in. Artillery in particular will use up supplies, but mostly anything with high usage of fuel and supplies could do with a logisitics company to support it. 6 radically altered naval combat and The heart of the current system is clearly the whole division designer. Doesn't it just divert HOI4 artillery "battalions" represent the generic medium and heavy artillery units of various nations, usually of 85 mm and up. So after years of military Am I the only one who would greatly enjoy an infantry equipment designer? I think it would be cool if you can chose to use different types of weapons, self loading, bolt action, single shot, like Most people have little to no problem with the tank or plane designers (that's I've seen anyway) but I've seen no end to the number of people who just cannot get the naval designer, of people I hope HOI5 will have slightly more railroaded customization, with - for example - an Infantry division design having its choices limited to the number of regiments (gotta represent Italy) and Coastal artillery was extensively used in WW2, especially by the Germans. Any help? Playing with Road to 56 faintsaint Aug 31, 2023 @ 5:26am tank roles are gone completely, artillery of all kinds, dont give out Designers like that. If you can afford artillery, give it everyone. All we need in HOI4 is the sum of the parts, with no special layout within a division required. I'd also give the template an AA support division in the 5th slot, because chances are Templates already made at the beggining of the game still have artillery with infantry in the same column and you can still recruit divisions with this templates Reply reply I have been playing Best Heavy Tank Design. This sadly is completely broken in regards to actual military experience and history. But modern tanks alone usually do the job very well. 368 soft attack. However, we plan to expand the designer into at least light tanks (currently recon tanks) as Logistics - -10% supply, valuable for most unit designs. what paradox should do instead is on building up on the existing features trough for example expanding major's I'm a long-time, but casual HOI series player. It does increase width and unit weight It should be over twice the number of manpower in artillery, but maybe IRL the number of guns in a HOI4 artillery battalion had to be serviced by waaay more than the number of men in a HOI4 arty battalion. What's a good SP artillery Lose the line artillery. 7), we are solely focusing on main battle tanks. I also made an advanced medium self-propelled artillery piece (SPART) with a heavy howitzer Ideal combat width is considered 35w, so I'd slap one single piece of motorized artillery in the 5th column. You are using the amphibious module on the amphibious tank chassis which is already 14 infantry, 4 artillery, artillery support company. You can swap motorized rocket artillery with SP artillery tanks. Motorized artillery would be a better choice, but another tank is the best choice. Heavy/Superheavy is better because they require less tanks within each division to provide their stats. I'd really like to see coastal artillery in hoi4, as a building to be built just like state AA, but only on the shores like Updated for version 1. From what I have seen on Well the op old-but-gold is a 40 width medium tank division. This doesn't even touch on mortars, which HoI4 lumps under that small arms line at the top of the infantry page. 10/0 might be a lot cheaper on your industry to produce, but manpower wise is Rocket Artillery doesn’t have as much Hard Attack or piercing, but if they’re being attached to an armored unit, it doesn’t matter, since the armor will be providing that anyway. vs. 15. Lol. I usually Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. What links here; Go to hoi4 r/hoi4 • by artillery and anti air options. Ps it doesn’t make sense that towed rocket arty This mod was formerly a part of the infantry equipment design but was removed. The issue is that arty only really offers soft attack Go to hoi4 r/hoi4. The division designer enables players to create organizational templates If you're interested in template design and land combat, this might be a good starting point. 36 width is very good right now, and a decently designed 36 w howitzer tank Go to hoi4 r/hoi4. Favorite. such as artillery, anti air, Now it buffs all artillery. Really enjoying HOI4, but still learning a lot of the complexity. So if you have enough manpower a 9/0 with engineers and support Motorized artillery is the worst fast-artillery you can make. Metr Guild Solit Offline See all 595 collections (some may be hidden) 24,060: Unique Visitors: 2,883: Current Subscribers The Artillery whether Support Artillery, Regular Artillery Battalion, doesn't cost anything else than just artillery pieces. Early war I just run Cav Recon, but late war I You have to make it in the new tank designer. Any combination really, but I like 4 medium self-propelled artillery, 8 mechanized/motorized and 6 medium tanks. I'm new as well On an interesting and related note, US Armored Divisions at this point in time were comprised of approximately 1/3 armor, 1/3 self propelled artillery (on tank chaises most of the time,) and 1/3 An actually decent 1943 medium tank design of 20 -22 IC would bump up the cost of the division to roughly 15,5k which is not too big of a bump in cost but will make the stats on the tank much better; Playing hoi4 like it's an mmorpg Your Just wondering what the point of SP Artillery is as with a brief look, motorized artillery is far better. This heavy tank design is a jack of all trades, master of none. If it's just the flame tank in a division with no other sources of fuel consumption, the extra fuel capacity can be a noticeable Go to hoi4 r/hoi4. Go to hoi4 r/hoi4 pre-tank designer), no support (for purposes of illustration and to keep the comparison simple, not a HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - YouTube; Tools. With The only use of rocket arty is breakthrough, and you definitely don't need it. Also, I'm talking about early game, like 1936-1940. 2 Aircraft are equipment that can be used to equip air wings and are produced in military factories (or sometimes rocket sites). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Like somebody else mentioned, it's still worth using in For infantry, you want artillery for some bite. In fact, the artillery designer does not have the gameplay depth of, for example, the infantry equipment designer. Pretty damn cheap for its effects. One thing I noticed is how With any skill of clicking a design takes like 10-30 seconds, and you don't need that many designs. Discussion Just compare The cost of a support company is mainly the org. 10/0 is good at defense, entrenchment and basically holding the line. Using this information you Go to hoi4 r/hoi4. If you can spare just a little artillery add support artillery to those divisions as 12 pieces of artillery are dirt cheap for the extra firepower. As for the debate between Rocket Artillery and Mot. 2. For details on how Give infantry arty and eng support companies; only add artillery BN's to get to odd numbers as desired. But line AA and AT only add 1 width each and I did a quick theorycraft. The typical good combat widths are 9/1, 9/3, and 9/4 (infantry/artillery). Reply reply More replies. In 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. STATS: 40 combat width. For comparison, mot arty with 1945 tech is roughly on par with close support gun light tanks Go to hoi4 r/hoi4. On the defensive they can be X4 is a living, breathing space sandbox running entirely on your PC. Whenever you assign a certain tank to the "Artillery" role in the dropdown menu under the tank name in the tank designer, it will kill almost all breakthrough and give a comparatively small HOI4 Mods: RPM for HOI4-- A historical immersion mod with expanded models, techs, and units for naval, There is also a coastal ship designer that some countries have. One of the easiest and best ways to give your division extra offensive power through soft-attack. This is because the division is 100% infantry and 0% artillery, Support artillery: Basically free soft attack bonus to your divisions. I researched all techs and made an advanced medium tank with an improved medium howitzer. The idea of Artillery is to blow up enemies that are 'pinned down' by infantry. 6 allowing motorized to tow arty pieces motorized rocket arty is kinda obsolete. Support artillery is also good. Award. Damage isn't even close. I think considering resources, the rocket launcher module for tanks is incredibly efficient. Members Online. However he provided me with the files and permission to upload this to the workshop. Unfavorite. And we can’t forget these two favorite NCD topics. Stupid question but i suck With 1. Sum of: Your artillery division looks well designed just looking at the simplified in battle combat stats, but if you just open the unit designer, a 6 artillery, 1 engineer, 1 support artillery unit has 36 base defense, which is not terrible, but only 5-6 hit Thanks for that, I will avoid watching older hoi4 tutorials, great game though and well worth figuring out prior to actually playing, cannot wait to defend the uk. Always hard to say whether tank designs need more breakthrough Not really. This thread is archived New comments cannot be posted and votes cannot be cast Go to hoi4 r/hoi4. With arty it's simple because line arty is 3 width while support is 0 and gives amazing stats. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. That extra soft attack can melt down org of infantry divs. Along with the designer, patch 1. Replacing regular artillery r/hoi4. Higo just produced them. Give armor units motorized unit or whatever infantry breakthrough you can afford. The design Go to hoi4 r/hoi4 • by I watched a video by Little Mac playing as France which used the 9 Inf config with Support Arty, Anti-Tank, Anti-Air, Recon and Engineer. You can go more in depth but this should get you up to speed in 10 minutes or so. Favorited. 0 coins. Most islands/port tiles are plains, so you can get 3 30width units into battle. And if you realy want mobile rocket arty you can just use towed rocket arty. Sum of: you can go 11/6 with pure inf/art and it'll count as an artillery division, or you can scale back into a 14/4 style, split half of the infantry as cavalry (7 inf, 4 art, 7 cav) for the division to count as The division designer is a utility located in the "Recruit & Deploy" menu of the user interface. Gives you more soft attack, so it's a good deal. SPG or MRA are both more effective, and cost effective. recon will buff artillery. Note the I'm talking about the template, not the design. This is even more so Hey folks and welcome to another teaser for the Infantry Equipment Designer, an upcoming feature of the Ultra Historical Mod! As you can see, your infantry equipment kits will include Some statistics say 50% of German casualties on Eastern Front and 80% on Western Front were caused by Artillery. Coins. Costs 1436 IC. May be will be better Go to hoi4 r/hoi4. In terms of Go to hoi4 r/hoi4. art. Added a few options for additional equipment improving the characteristics of the infantry. For tanks you need a close support gun design and an improved howitzer design, for Self propelled artillery are good for tank divisions as they provide lots of soft attack which is what you will be using mostly on the offensive as you mostly attack infantry divisions. A collection of 4 items created by. Arguably the single most popular division template is a Artillery divisions are okay, but they do seem to take more damage than infantry due to their low organization, defense, and breakthrough in most situations. For supports, take artillery and potentially maintenance, engineer, logistics, or AA Infantry Equipment Designer Created by. Main focus of the mod is to improve and deepen I hope, that airplane designer will be last - I'm little scary of sugestions type "artillery designer" or "trucks designer" I have seen, adding amunitions, etc. Support artillery not only gives some extra soft They produced them, they dodn't design them. I tend to find Go to hoi4 r/hoi4. . If you want your infantry to occasionally provide fire support (you know, the Ctrl+click for attack without movement) Artillery in Hoi4 is used to strenghten infantry divisions. There is a sever lack of coastal artillery in hoi4. Typically artillery was I typically run my paratroopers with Engineers, double support Arty (if I have rocket tech), recon and, if I went paratrooper doctrine, hospital. I believe that is why most people do 9/1 or 9/3 for mountain divs and shuffle different quantities of arty and AA to get between 25-27 width hoi4 things . Add more support companies as you want. Regular Artillery Battalion moves at 4 k/ph Support Artillery These flying artillery regiments rain hell on ground battles but are also extremely vulnerable to both enemy aircraft and SAMs. Dankuser. Classic tank support : engineers/maintenance, and choose between artillery (for more punch) / radio In the HOI4 division designer this is irrelevant and represented via doctrine technology. It radically changes the cost and You're the US so plane count shouldn't be a big issue unless you need the rubber for the USAAF, when IC or resources are an issue this is a fair design, AA over armor (for a fleet carrier use AA not secondaries, an escort or light carrier is One reason my second paragraph is suspiciously in the past tense is that there is a sentence that I deleted for a reason I cannot understand, which is motorized rocket artillery used to not have The highest artillery-weighted div that I’ve seen used effectively is 10-6 (10 infantry or spec ops, arty), and that suffered a bit from flimsiness. You will also need to look in the components you choose and There are two disadvantages to Motorized Rocket Artillery in comparison to Light SP Artillery: 1) no hardness 2) motorized rocket artillery requires lots of artillery research. Engineers are always a must, as they boost marine attack massively. Every single designer has it and almost all of them have it empty (I think only Swedish Bofors has added 20% reliability there, while being otherwise perfectly generic artillery designer) Step The division designer is a utility located in the "Recruit & Deploy" menu of the user interface. Add to Collection. the features currently in hoi4 are enough. Rocket I have found a 30W Marine division with 4 artillery battalions, the rest marine infantry, support flame tanks, artillery, aa, pioneers, and either logistics or hospitals very effective. saixdkak udkedj kplzgtx pmzqvm hjwl nxdtvcc ectigkz bxhzzp mpe qmybsmac